Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

Plants vs. Zombies Garden Warfare 2

Platform(s): PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Publisher: Electronic Arts
Developer: EA Canada
Release Date: Feb. 23, 2016 (US), Feb. 25, 2016 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Plants vs. Zombies Garden Warfare 2' (ALL) Update Adds Community Challenges, Time-Trials, Balancing - Trailer

by Rainier on June 30, 2016 @ 12:45 p.m. PDT

The battle for suburbia grows to crazy new heights in Plants vs. Zombies Garden Warfare 2!

For the first time in franchise history, zombies have taken over Suburbia and plants are on the attack. Each faction has enlisted new characters from the past, present, and future to join the fight. Play your way through all new modes, discover unique gameplay features, and explore all-new maps.

Plants vs. Zombies Garden Warfare 2 taps into the heart of what fans loved about the original and goes above and beyond to deliver the funniest, craziest and most over-the-top shooter – and that’s only the beginning. Garden Warfare 2 will also deliver free content updates to ensure Zomburbia stays fresh and action packed.

Community Challenges are a brand new way for plants and zombies to set aside their differences and work together to tackle in-game challenges that unlock major rewards – from coins to sticker packs and even exclusive items. Players can visit the in-game Progress-o-meter, a mysterious apparatus outside the Town Hall, to see if they qualify for the rewards, view the entire community’s progression in real-time, and crack open a community chest once a challenge goal is completed.

All of the challenges, rewards info, and the Progress-o-meter status are also viewable on the official PvZGW2 Community Challenge web site for players to track completion of the goals and rewards.

In addition to Community Challenges, Trouble in Zombopolis: Part Two also introduces timed Delivery Challenges, putting players in control of the Rocket Chomper or the Delivery Goat as they battle against time in platforming races with hot deliveries.

Finally, Trouble in Zombopolis: Part Two also features more character balancing & tuning improvements.

New Features

·      Deliver Time Challenges - Deliver fresh Chomper Pizza and Zomburgers to your very hungry customers

o   Earn medals for beating record times

o   Complete all delivery challenges to earn the delivery challenge for both plants and zombies

o   Have you ever delivered a Zomburger when playing as a goat?! We didn't think so...

·      Community Challenges - Work together as a community to fill the Progress-o-meter and reach each goal to claim your prize

o   Real time Progress-o-meter will show how close the community is to reaching each goal

o   3 reward chests to open as each goal is reached

o   Players can track their own contribution amount towards the community goals

Critical Fixes

·      Fixed long black load screen between each gameplay session when playing multiplayer.

Tuning/Balance Notes

Map/Mode Tuning

Herbal Assault Maps

·       Rose Teleporter health increased from 300 to 500 (Now matches Zombie teleporter)

Great White North

·       Adjusted plant and zombie spawns in Objective 1

·       Re-positioned Turrets in objective 1 & 2

·       Increased the difficulty of the mini-game for attackers

Seeds of Time

·       Re-positioned Turrets in objective 2

·       Adjusted plant and zombie spawns in Objective 1, 2 & 3

·       Increased the difficulty of the mini-game for attackers

Moon Base Z

·       Adjusted plant and zombie spawns in Objectives 1 & 2

·       Re-positioned Turrets in objective 1 & 2

Zomburbia

·       Adjusted plant and zombie spawns in Objectives 1, 2 & 6.

·       Re-positioned a Turret in objective 2

·       Increased the difficulty of the minigame for attackers

Zombopolis

·       Adjusted plant and zombie spawns in Objectives 1 & 2

·       Removed a Turret from Obj 1 added a Turret to Obj 3

·       Increased Battery and Zombots Health

·       Increased Zombots Zombossieness

Character Tuning

Corn:

Default:

·       Increased magazine capacity by 5

·       Increased ranged damage from 5.5 – 6.5

Mob:

·       Increased magazine capacity from 35-45

·       Increased damage falloff start/end distance from 20/30 – 30/40

Party:

·       Increased start/end damage from 5.5/4.5 – 6/5

·       Reduced damage falloff start/end distance 20/30 – 15/25

Cactus:

Default:

·       Increased reload time from 2 – 2.25

·       Reduced magazine capacity from 12 – 10

Power:

·       Increased falloff start/end damage from 20/15 – 23/18

Jade:

·       Increased reload time from 2 – 2.25

·       Reduced inner blast radius from 2 – 1

Fire:

·       Reduced magazine capacity from 12 – 10

·       Decreased falloff end distance from 30 – 25

Future:

·       Increased magazine capacity from 10 – 12

·       Charged shots now decrease ammo count by 2-3 depending on charge level

·       Reduced 2nd charge impact damage from 33.5 – 30

·       Reduced 3rd charge impact damage from 58.5 – 55

Camo:

·       Reduced the look speed multiplier while zoomed from 0.065x to 0.1x

·       Reduced the impact damage from 30 to 28

Citron:

Electro:

·       Increased 2nd charge impact damage from 20/10 – 25/15

·       Increased 3rd charge impact damage from 30/20 – 35/25

·       Reduced reload time from 2.5 - 2.25

·       Reduced ammo reduction per 2nd charge shot from 6 – 4

·       Reduced ammo reduction per 3rd charge shot from 12 – 8

Iron:

·       Reduced damage falloff start/end distance from 30/50 – 20/40

·       Reduced rate of fire in iron mode from 150 – 140

Chomper:

Chomp Thing:

·       Increased damage from 6.5 – 7.5

·       Decreased effectiveness of Overheat

Armor:

·       Reduced damage from 50 – 45

·       Fixed bugs with the health upgrades so that they each add 10

Fire:

·       Increased overheat time from 1s – 1.25s

Disco:

·       Reduced damage in Disco mode

Peashooter:

Commando:

·       Increased magazine capacity from 25 - 30

·       Increased damage falloff start distance from 0 – 10

Rock:

·       Reduced blast damage from 15 – 12

Toxic:

·       Reduced inner blast radius from 3.5 to 2

·       Reduced blast radius from 6 – 4.5

Rose:

Default:

·        Increased magazine capacity from 20 - 30

Frost Rose:

·       Increased 2nd charge damage from 25 – 30

·       Increased 3rd charge damage from 40 – 45

·       Reduced ammo reduction per shot for 1st charge from 4 -2

·       Reduced ammo reduction per shot of 2nd charge from 6 – 4

·       Reduced charge time to full charge by 0.5s

Sunflower:

Default:

·       Increased damage falloff start/end distance from 20/40 – 30/50

Power:

·       Increased damage falloff start/end distance from 20/40 – 30/50

All-star:

Default:

·       Decreased effectiveness of Overheat Upgrad 

Rugby Star:

·       Increase blast damage from 4 – 5

·       Increase damage falloff start distance from 15m – 20m

·       Decreased effectiveness of Overheat Upgrade

Tennis Star:

·       Decreased Start/End dmg from 7.5/4 to 7/3.5

·       Decreased default movement speed upgrade from 1.1x – 1.05x

·       Decreased effectiveness of Overheat Upgrade

Cricket Star:

·       Decreased effectiveness of Overheat Upgrade

Goalie Star:

·       Decreased effectiveness of Overheat Upgrade

Moto-X Star:

·       Decreased effectiveness of Overheat Upgrade

Wrestling Star:

·       Decreased effectiveness of Overheat Upgrade

Super Brainz:

Default:

·       Increased punch damage from 10 - 15

·       Increased 2nd punch damage from 20 – 25

·       Decreased effectiveness of Overheat Upgrade

Breakfast Brainz:

·       Fixed bug so that upgraded punches show increased dmg number

·       Increased Breakfast Brainz health from 175 - 200

·       Increased Breakfast Brainz damage upgrade from 1.2x to 1.25x

Toxic Brainz:

·       Increased punch rate of fire from 160 – 180

·       Decreased effectiveness of Overheat Upgrade

Cosmic Brainz:

·       Decreased effectiveness of Overheat Upgrade

Party Brainz:

·       Decreased effectiveness of Overheat Upgrade

Engineer:

Mechanic:

·       Increased start/end damage from 7/5 – 8/6.25

Plumber:

·       Reduced inner blast radius from 3.5 – 2

Roadie Z:

·       Decreased effectiveness of Overheat Upgrade 

Imp:

Default:

·       Slightly increased accuracy

·       Slightly reduced reticle bloom

Lil' Drake:

·       Reduced magazine capacity from 35 – 30

·       Reduced falloff start distance from 20 – 15

Pylon Imp:

·       Reduced magazine capacity from 32 – 16

·       Reduced upgraded damage

Scientist:

Archaeologist:

·       Reduced reload time from 2.25 to 2

·       Increased weapon damage range from 6 – 7m

Astronaut

·       Increased magazine capacity from 15 – 20

·       Removed group damage

·       Reduced reticle bloom

Computer:

·       Reduced crunch mode damage multiplier from 1.5x to 1.25x

·       Reduced magazine capacity from 8 – 6

·       Reduced reload upgrade

Chemist:

·       Reduced rate of fire from 100 – 95

·       Reduced damage from 36 – 35

Soldier:

Default:

·       Increased start/end damage from 7.5/5.5 to 8/6

Centurion:

·       Increased ranged damage from 8 – 10

General Supremo:

·       Increased accuracy

·       Decreased effectiveness of Overheat Upgrade

Arctic:

·       Increased magazine capacity from 25 – 30

·       Increased ammo upgrade from 36 to 35 magazine capacity

Sky Trooper:

·       Increased start/end damage from 6.5/4.5 to 7/5

Camo Ranger:

·       Reduced magazine capacity from 15 – 10

·       Reduced start/end damage from 14.8/13 to 14/12

Tank Commander:

·       Reduced inner blast radius from 2.5 – 2

·       Reduced blast radius from 5 – 4.5

Park Ranger:

·       Reduced magazine capacity from 22 – 18

·       Reduced cloud damage from 3 – 2.5

Scuba:

·       Reduced rate of fire from 75 to 70

·       Reduced falloff start/end distance from 20/40 to 15/35

Pirate:

Flameface:

·       Reduced ranged rate of fire from 150 – 12

Partyman:

·       Reduced magazine capacity from 10 – 8

·       Reduced scattershot damage from 30 – 25

Sharkbite:

·       Reduced magazine capacity from 14 – 10

Fans have played a huge part in the development of Plants vs. Zombies Garden Warfare 2. As a thank you, all players of the original Garden Warfare will have the ability to transfer almost every one of their unlocked characters into Garden Warfare 2 right from launch, so they can jumpstart their new adventure with their favorite plants and zombies.

Plants vs. Zombies Garden Warfare 2 reaches new levels of depth and fun. With fresh lawn-inspiring modes featuring plants on the attack, players can go on the offensive as the plants in an all-new 24-player Herbal Assault mode, or rally the zombies together and defend against the plants in the 4-player co-op mode, Graveyard Ops. Garden Warfare 2 also introduces six new character classes including Super Brainz, a zombie super hero who thinks he’s an 80’s action movie star, and Citron, a bounty-hunting orange from the future, for a total of more than 100 playable character variants. Each new character class offers outrageous powers and abilities that will provide an added layer of strategic depth to battles. All this takes place across 12 new immersive maps that are bursting with personality and humor, spanning everything from a Time Travel Theme Park to the final frontier.

Gamers can also play Plants vs. Zombies Garden Warfare 2 their way. They can play multiplayer with or against friends or enjoy Garden Warfare 2 playing solo. For the first time, we’re introducing a unique solo play experience where fans can play every single game mode either by themselves against AI, or with the help of a friend in local split screen. Solo play will also offer a new twist on how gamers experience this universe with more details to come soon.


More articles about Plants vs. Zombies Garden Warfare 2
blog comments powered by Disqus