In Sorcerer King, the doomsday counter is always advancing; only by recruiting powerful champions, crafting magical artifacts to customize their capabilities, and expanding your kingdom can you stop the Sorcerer Kings apocalyptic plan. You'll don the mantle of one of six powerful sovereigns; the Wizard, the Commander, the Tyrant, the Guardian, the Priest, or the Tinkerer. You may also create your a custom sovereign to halt the march towards doomsday. A random map generator offers unlimited replayability while story-driven quests provide a rich narrative experience.
Players are able to explore a vast and detailed world, finding treasure and adventure throughout the monster-infested wilderness. Overcome tough but often amusing dilemmas in hundreds of quests written by Cracked.com's Chris Bucholz, and command your armies in tactical battles against the Sorcerer King's monstrous hordes. You must defeat the Sorcerer King's terrifying lieutenants to unlock the Shadow Gate and eventually battle the dark demigod himself or all will be lost. Again.
A sophisticated "Game Master" AI controls the Sorcerer King's unscripted assaults. Unlike traditional 4X games where evenly matched rival factions race toward diverse victory conditions, Sorcerer King has the player and his enemy playing by an entirely different set of rules. The Sorcerer King doesnt need to crush your empire, he just needs to destroy the magical shards in order to enact his doomsday plan. Defending the shards, not careful plotting toward economic victory, is the only way to save the world.
In the game you play as the leader of a city-state in a world filled with magic generated by the shards, but the self-styled Sorcerer King has begun to destroy the shards and use their magic in a quest to become a god. You must build a kingdom and raise a force powerful enough to stop him while at the same time dealing with rival factions who only care about conquering more land and resources for themselves. Time is limited: the Doomsday Counter keeps track of the Sorcerer Kings progress toward godhood. Can you stop him in time?
City-building, item-crafting, monster battling; all of these familiar tropes are found in Sorcerer King, but there is a twist: you've already lost the world to the Sorcerer King. Now you must take it back before he destroys it.
Sorcerer King: Rivals gives the player a new path to victory: godhood.
Designed to attract new players to the series, the stand-alone game expands on the elements that were most praised in the original game. Sorcerer King: Rivals also adds a host of new features, including:
- Two new civilizations to play as, including the Dwarves of the Frozen Realm
- Nearly a dozen hand-crafted maps to go along with the procedurally generated maps the game is well known for
- New, well-integrated quests that are one of the most unique features of Stardock's Elemental-world games
- Three new boss monsters (the base game included two) who roam the world and will punish those who cross their paths
- A user-friendly quest editor where game developers and/or writers can come up with their own quests that automatically become part of the game when saved
- Tightly integrated Steam Workshop support that lets players quickly share their creations as well as download worlds and quests created by others
Most importantly, the expandalone flips the original's premise on its head.
"In the original Sorcerer King, the player's mission was to round up allies to defeat the malevolent Sorcerer King before he can collect enough Doom Essence to cast the spell of Ascension," said Brad Wardell, CEO of Stardock. "This time around, you, the player are able to collect your own Ascension magic in an attempt to reach godhood with everyone else having to try to stop you from doing so. You and the Sorcerer King are now rivals."
Sorcerer King: Rivals is set for late Summer 2016 and will list for $29.99. Players who have the original Sorcerer King can upgrade to it for $9.99.
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