Torment will continue the thematic legacy of Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera.
In Torment: Tides of Numenera, players will have to decide for themselves the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power is there for the taking. The humans of the Ninth World call the ancient power left behind the numenera. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
“After the critical and commercial success of Wasteland 2: Director’s Cut on consoles, and with fans clamouring for it, it had been in our plans to bring Torment: Tides of Numenera to PlayStation 4 and Xbox One,” says Brian Fargo, inXile CEO. “We’re especially excited to be partnering with Techland, who as developers themselves perfectly understand how to do a release without any compromise to the quality of the title.”
inXile and Techland have been hard at work behind the scenes to ensure the title will have a console launch simultaneous with the PC version.
Key Features:
- A World Unlike Any Other -- journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic.
- A Rich, Personal Narrative -- thoughtful and character-driven, the story is epic in feel but deeply personal in substance. The philosophical underpinnings of Torment drive the game both mechanically and narratively.
- Reactivity, Replayability and the Tides -- your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. Torment is a deeply replayable experience that arises naturally from your actions throughout the game.
- A New Take on Combat -- plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
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