Loaded with a paint canon, the player will boldly attack Inkorp, the paint factory in order to rescue his companions, the Splashers, and put an end to the evil plans of its big boss, the ignominious Docteur. Each color offers a special power: stick to the walls, bounce higher, confuse foes.... It should be used wisely to achieve long and demanding levels filled with delirious and devious traps.
Splasher is currently in its last development stage and going through an extended polishing effort.
Every level has been optimized to offer players with a challenge funny for everyone but very hard to master for hardcore players. When released, experts and newbies will compete in several timed modes and try to reach the top of the world ladder. More collaboration are planed before the game release, on the music side in particular with upcoming featuring announcements.
Splasher is Romain Claude's first indie game after working for years at Ubisoft as game designer and level designer on best sellers like Rayman Origins and Rayman Legends.
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