In Gwent, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.
Dear gamers!
We’ve decided to introduce changes to GWENT’s development roadmap, and I’d like to take a brief moment of your time to share them with you.
Thronebreaker, GWENT’s story-driven single player campaign, is moving to 2018. We decided to increase the campaign’s scope and need more time to work on it. Shifting release windows is always something we approach seriously, however, we’ll never hesitate to do it if we feel you’ll get a better game as a result. I would like to apologize everyone who planned to play Thronebreaker over the Holidays — I assure you that we will do our best to make the final game worth the additional wait.
Secondly, since 2018 is the year we plan to take GWENT out of beta, we’ll be increasing the tempo of multiplayer update releases. We want you to have more fun playing, but we also want to welcome new gamers into an already rolling multiplayer ecosystem. Expect content additions like cards, challenges, vanity items, but also game patches, and balance tweaks to be published more frequently.
Best regards,
Marcin Iwiński,
co-founder,
CD PROJEKT RED
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