Have you ever hoped you could get back to the glorious days of Demolition Derby and FlatOut, climb behind the wheel of your banged-up ride and once again wreck your way to the finish line and show who’s the boss? You’re not the only one. Over the years, we’ve been asked thousands of times when are we going to get back to our roots and make another racing game that would capture the same spirit of over-the-top action and reckless racing.
Wreckfest is going to bring those unforgettable moments up-to-date, throw in the mix vehicle upgrading and spice it all up with massive online races where players can battle it out with their tricked out bangers.
Bugbear's Wreckfest is all about fun, breakneck racing and over-the-top crashes. We don’t shy away from contact, and indeed, our in-house engine is all about what happens when cars collide with each other and the world around them at reckless speeds.
It’s motorsport, but not just any motorsport. It’s motorsport with attitude.
Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper, big demolition derbies. Expect brand new ways for metal to bend and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.
"After some minor delays we are proud to present the first big bang Early Access-Update for Wreckfest. We kept quiet for some time, but only to deliver a great demolition and racing experience now." Roger Joswig, Producer at THQ Nordic. "We introduced numerous new, exciting stuff like a first version of the career mode with 2 championships (for now), a new rival system, a first version of the component damage system, car tuning system and quite a bit more to be honest. We are really looking forward to the feedback from the community."
Changelog:
- 8 new cars
- introducing the first FWD cars
- 2 championships; 5-6 hours of playtime approx.
- music is in the game (straight from the community in cooperation with Audiodraft)
- first version of our Rival System implemented: each race can give rise to your own personal rival (i.e highlighted "enemy"); earn more points (i.e. more progress) by directly confronting this driver on the track
- paint customisation system implemented
- first version of our component damage system implemented
- improved visuals from UI and HUD
- dedicated reset button added
- improved handling of all cars in the game
- wall-collisions improved
- car-collisions improved
- 3 difficulty modes implemented
- overall AI improvements
- engine sounds of 4- and 6-cylinder cars improved
- first version of our envisioned car tuning system implemented
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