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We. the Revolution

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Publisher: PlayWay
Developer: Polyslash
Release Date: March 21, 2019

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'We. the Revolution' Announced

by Rainier on March 1, 2017 @ 1:12 a.m. PST

In We. the Revolution you judge criminals and counter-revolutionaries, but also innocent Parisians. Peruse case files, study evidence, and interrogate the defendants in a way that ensures either justice... or the player's profit.

Paris will burn.

How far will you dare to go to seize power? Will your family be your ally, or an obstacle? Will you stand for justice, or throw it off like chains that bind you?

Paris, the times of the French Revolution. The Player controls a Judge – an alcoholic and a gambler - of The Revolutionary Tribunal. His objective is to preside over court proceedings, judging people brought in front of him – revolutionaries and their enemies, criminals and ordinary citizens. Along the course of the story, the protagonist will be expanding his influence over XVIIIth-century Paris, but at the same time will be forced to fight for the lives of his family and his own.

Each decision will have an impact on the factions in Paris, the player's family, or the player themselves. The game will reward clever decision-making, allowing the player to - for example - outwit and defeat more powerful enemies.


“One of the most important elements of “We. the Revolution” is the plot, which will put the player in morally ambiguous situations, in which they will feel the weight of their decisions and their consequences. Having power over human lives and deaths corrupts the mind. We want the player to face not only the situations we have generated, but also their own selves. To face the temptation which whispers that everything will be much easier if we follow our own interests, and not the general necessity of justice,” says Dawid Ciślak, the director of the game.

The player will have at their disposal stages such as the Courtroom, or the map of Paris, where they will be making key decisions to affect the story. “Thanks to such tools as the intrigue-building system, the player will feel they have tangible influence over their surroundings - the city, their family, the citizens, and, most significantly, their political enemies. We want the player to feel the emotional impact of reaching for power in Paris blazing with Revolutionary fire” - Patryk Polewiak, game designer, comments.

We. the Revolution features a unique art style, based on handpainted illustrations. It is a modern, eclectic style, blending the simplicity of polygons with classical art inspirations. “During pre-production, we traveled a long road before finding a style that would meet our expectations. Let’s just say that the prototype was done in pixel art, then we were testing what classical paintings had to offer us, and at last we got inspired by Pablo Picasso’s brand of cubism,” Ciślak adds.

Key Features

  • Recreation of the atmosphere of XVIII-th century France during one of the most bloody periods of its history
  • Controlling a Judge – a character in a profession not often explored in games
  • Making moral decisions that will decide the fate of Paris' citizens. Build intrigue with which you will eliminate the elites of Paris’ political scene.
  • Tangible influence over the legislature of the French Revolution
  • Uncommon mix of genres
  • Unique visual style
  • Randomization of game events ensures that no two playthroughs are the same.

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