Choose your side in this faction-based survival game, pitting groups of players against each other amid hordes of horrific demons in an ongoing epic war.
Explore a mysterious and unforgiving world in search of resources and powerful artifacts as you race against the clock to achieve the glory of victory before you are wiped from existence. Carve a unique niche for yourself with RPG-like talent and skill systems, allowing you to tailor your character to any play style. Expand your technology and knowledge with your faction to unlock new heights of power to wield against your foes. Defend your base against an ever increasing onslaught form the unyielding armies of the Lost, and from enemy player factions.
Survival is only the first step, as there can only be one victor.
Will you be lost and forgotten, or will you emerge as champions?
Operating under the radar for nearly the last year, Frostkeep Studios was created by three game developers – Solomon Lee, Mat Milizia and Jeremy Wood – who met 15 years ago working together on the original World of Warcraft. Over the last year, Frostkeep Studios has assembled a talented team of game developers and contractors, including Overwatch composer Neal Acree, to contribute to the creation of the studio’s first game, Rend.
“Frostkeep Studios is what we dreamed making games would be like as kids – we are pushing boundaries, and putting players and the love of the game at the focal point of every decision we make,” said Solomon Lee, co-founder of Frostkeep Studios. “Our goal is to deliver rich, compelling experiences where players truly get a voice in the discussion and shaping of the games we are making.”
“With our first game Rend, we are delivering on the fantasy players expect from a survival game while also challenging the traditional mold by introducing new experiences and solving many of the genre’s accepted player pain points,” said Mat Milizia, co-founder of Frostkeep Studios. “Our team has been fortunate to work at many of the industry’s leading studios throughout our careers so we have learned valuable key lessons along the way that we are now applying to our studio’s development philosophy and game making process.”
In Rend, players will align with one of three factions before they’re dropped into a beautiful, but brutal fantasy world where they must strategically team up with other players and friends to battle enemy creatures and rival factions in a relentless, competitive race towards ascension.
“We are delivering a fully developed game experience with Rend that both the community and our own team wants to play. Having players involved from the beginning is important so they can influence and evolve the future direction of the game as it heads towards full launch,” said Jeremy Wood, co-founder of Frostkeep Studios. “We will regularly be adding new content and systems to Rend throughout early access process and are excited to see how the community will respond and contribute to this new world.”
Rend will launch early access on Steam this spring.
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