After the success of Dragon’s Prophet and Runes of Magic, upcoming hack and slash/MMORPG hybrid Guardians of Ember will take on the mantle from Runewaker Entertainment’s past hits. The game offers a classic hack and slash experience with enormous hordes of enemies, deep crafting and enchanting systems, strong questline and exciting boss battles. To mix things up, Guardians of Ember comes with Runewaker’s signature-features like a housing system and the unique dual-class system.
After years of war the world of Olyndale has descended into chaos.
As a Guardian of Ember, your brotherhood marks the last line of defense against a dark menace. Sinister forces threaten the land and can only be stopped by the ancient Ember. The future of Olyndale lies on your shoulders. It is your fate - and your duty - to retrieve the magic stone and bring back peace to Olyndale.
Choose from six different classes and extend your skill set by selecting a secondary class after reaching level 15. A variety of 58 different regions with over 60 randomized and challenging dungeons await, where you battle against monsters, mortals and the living dead during your crusade to retrieve the Ember; different PvP modes as well as more than 300 skills and thousands of items will guarantee hours of exciting gameplay, extended by regular content updates.
The Dark Knight completes Guardians of Ember’s class system, adding a whole host of new build and combination possibilities.
The Dark Knight represents the sixth and final class being added to the Hack’n’Slash MMORPG Guardians of Ember. Born out of the desperation and hopelessness that befell Olyndale, the Dark Knight is a merciless fighter who uses both black magic and toxic attacks. Players utilize his or her skills to their advantage by poisoning groups of enemies in one strike, sucking them dry like a leech. Because of their cold nature, Dark Knights are extraordinary lone fighters, who trust in their strength alone. This affords them magnificent attack capabilities but gives them the disadvantage of not being able to heal their allies.
InselGames looks forward to working with the community on the final balancing of the Dark Knight class according to CEO Patrick Streppel: “We know that balancing this new class is crucial because nothing is more frustrating than something that overpowers all the others. This is why despite a careful design process we are asking our community to give us a helping hand by testing the new character in the field during our final weeks in Early Access.”
This patch fixes many issues and even implements player-suggested features.
Guardians of Ember is available via Steam Early Access, celebrating the Dark Knight update with a 33% discount this week.
With that, we welcome you all to GoE 1074:
- Adding the Dark Knight: a new class focused around corrupted abilities
- Adding a sixth character slot (please scroll down using ARROW keys!)
- Adding German UI and Skill descriptions - more to follow in coming weeks
- Fixed an issue where the Compendium card, Death Defiler, was not dropping, yet the Death Defiler was dropping the wrong card
- Fixed an issue where the crafting area was showing symbols instead of proper text
- Fixed an issue where the Engineering Research Station minimap text did not fit
- Fixed the floating, empty, brazier found in the Tunneler’s Crypt
- Fixed truncated “contribution” text within the guild interface
- Fixed an issue where the minimap would show incorrect character location
- Fixed an issue where the Frozen Reach Plunderer achievement was completed, but not claimable
- Fixed an issue with the following Mire of Scars cards that would either not drop or the mob could not be located:
- Noxus
- David Osmond
- Swamp Giant Chief (Should drop from the Bodyguard Captain) - revised
- Commune Member - removed & updated
- Ghostly Skull - removed & updated
- Fixed an issue with the following Disputed Plains cards that would either not drop or the mob could not be located:
- Koro the Touched - removed
- Cunning Haru - removed
- Burning Gakira - removed
- Tunneled Hunter Lizard - removed
- Lu Daka - now drops the card as intended
- Fixed an issue where an invisible wall was being randomly generated in dungeons, preventing completion
- Fixed an issue where mounting certain mounts turned player’s character into Mini-Me
- Fixed an issue where the contents of the ending chest rewards for normal dungeons was predictable (i.e. choose left chest for purple)
- Fixed an issue where the game would crash to the desktop when clicking the ‘bug report’ button in the ‘esc’ menu
- Changed order and frequency of skill unlocks with the Dark Knight
- Adjusted Dark Knight Skills based on QA feedback
- Fixed QA issues with the upcoming Horde Mode PvE Arena
- Suggestion Accepted: Dungeon resets have been reduced to 15 minutes from the original 30
- Suggestion Accepted: Housing Inventory Expansions are now tradable between other characters on account
- Updated Loot Orb content
Key Features:
- Dual class system: choose a second class after reaching level fifteen
- Nearly unlimited character optimization: a total of four races, six classes, 300 active and seventy-two passive skills
- Extended PvE action: randomized dungeons with individual difficulty settings
- Deep crafting and enchanting systems: design your perfect equipment
- Housing system: decorate your own home with hundreds of interior items and hire house sprites for bonuses
- Engaging questline with over hundreds of missions plus daily missions
- Various PVP options: fight in 1vs1, 3vs3, 5vs5 - ranked and unranked matches
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