Baked into the narrative experience of the game will be the questions of morality and duty, and the world will serve to explore the themes of racial divide, familial lines, and politics.
At it’s core, Forged of Blood is a 3D isometric tactical game that will force players to think critically and creatively both in and out of the tactical combat phase. Positioning, build efficiency, and tactics can mean the difference between victory and defeat in battle, while managing your characters outside of combat poses new and interesting opportunities.
The vision for Forged of Blood has always been to create a deep tactical experience, that means character building customization that will have tactical consequences in as many ways as possible and setting it all against a brand new fantasy backdrop. So far, we’ve created an experience for our game that, while focused on the tactical experience, will develop interesting choices on and off the battlefield.
Critical Forge has launched a kickstarter campaign, looking for $106,268, to finish development on Forged of Blood
Key Features:
- Tactical Fantasy: Take to the field with sword and shield or cast powerful spells in deep turn-based tactical combat against monsters and men.
- Classless Warfare: With 9 unique weapons and a vast magic system, Forged of Blood lets you build your characters any way you want - without being constrained by the typical tank/DPS/healer roles.
- Science in Magic: Explore the freedom and mysteries of one of the most complex and unique magic systems ever attempted in video games.
- Kingdom at War: Command up to three parties of heroic characters on the strategic layer in your fight to reclaim the empire you lost.
- Meaningful Choice: Your choices matter. From character building to your choices in the game narrative, your decisions will reverberate across the Strategic and Tactical layers of the game.
- Your ends; your means: In a world of grays and unique perspectives, it is up to you to decide what is “right” and “wrong” for the future of Attiras. Forged of Blood will introduce a new Tri-Axis Personality Plot (TAPP) system in lieu of the traditional Good vs. Evil scale common in most RPG settings.
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