Taking on quests and dealing with random events, you will end up engaging other ships in combat, having to employ their best tactics in order to out-manoeuvre and out-gun the enemy. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Life on the seas is surviving on the edge; battles are hard fought, death is permanent and the world reacts to your actions. But you are the Captain; Ship destruction is not the end of your story. As long as the Captain is alive, there is always a way back to the top.
In the video we get a glimpse of the depth of the systems that players will be encountering in combat:
Players will have to consider all these factors as they make constant decisions on a moment-to-moment basis to ensure they emerge from battle victorious.
- Positioning the class-based crew to gain optimal performance. For example when the Gunner man’s weapons they reload faster.
- Ships are broken into Sections. The performance of that section is affected by its health status. Savvy players will target specific sections to fit in with their battle plans.
- Distance between ships determines:
- Visibility (which can be improved with upgrades)
- Weapon range
- What actions can be performed (like boarding or ramming)
- Fires spreading across the ship, with crew desperately trying to extinguish them before they rage out of control.
- Hull Cracks that flood the ship. If you take on too much water, you’ll sink. You can lower the water level by manning the pumps.
- Crew getting knocked overboard and diverting someone to man the winch and attempt a rescue.
- Lightning, Rain, Tidal Waves and Fog modifiers that force players to adapt their battle tactics.
- A vast array of weapons, each with a meaningful difference that plugs into your preferred strategy.
- How upgrades can complement your chosen strategy. Harpoons and Hull Spikes might suit a player that likes to fight at close range.
- Environmental modifiers like Icebergs in special Arctic maps, plus upgrades that mitigate this (in this example the Icebreaker, which deflects Icebergs without taking damage).
Key Features
- Tactical and Savage Combat. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.
- Ship Destruction is not the End. Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.
- Explore a procedurally generated world from Tropics to Arctics. Engage in quests or deal with incidental events on your journey to save the world from a Doomsday Cult.
- A Personal Adventure. Customise and upgrade your Captain, Ship and Crew. Build yourself to be worthy of any foe, whether that be human or otherwise. But be prepared to make moment-to-moment life-or-death decisions for you and your crew.
- Take on adventures in a world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.
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