Observer is set in a near future in a grim Cyberpunk version of Cracow, Poland. You play as Dan, a member of a special corporate-funded police unit called Observers, whose purpose is to hack and invade other people minds and memories. Having received a cryptic message from his estranged son, the hero delves into the seedy underbelly of the city, where only horror and madness awaits.
As an Observer you will need to use your augmentations to gather information, interrogate and hack into the twisted minds of criminals and victims alike. Explore the boundaries of humanity and face the consequences of stepping beyond our limits. Face the horrors of twisted minds, blurred by failing memories, entangled and mixed with your own fears.
The original idea for Observer stemmed from a simple question: What would you do if your fears were hacked?
We’ve learned a lot since our first game, Layers of Fear. Our goal has always been to create a different kind of horror game: something deeper, more cerebral, and psychological. This is the exact opposite of run-and-gun zombie shoot-em-ups. We call it “hidden horror.”
Our hope is that as you experience the nightmarish scenarios in the game, you’ll be forced to confront your own fears.
Seriously.
Ask yourself, as your palms are sweaty and your heart is pounding, why exactly does this scare me? Think about it. The answers may surprise you. To us, this is what horror is all about.
Key Features
- hacking into the twisted minds of criminals and their victims
- Eastern-European Cyberpunk setting
- unsettling, dark atmosphere of a hidden horror game
observer is being actively developed in Unreal 4 Engine.
More articles about >observer_