Welcome to the ultimate battle for life and death…
In development for PC using Unreal Engine 4, the standalone game will expand the core Battle Royale experience enjoyed by millions of players into a highly competitive player vs. player (PvP) game in a dynamic open world. PlayerUnknown's Battlegrounds will put up to 64 players on a remote island for a winner-takes-all showdown where strategic gameplay is as important as shooting skills. Players will enter a last-man-standing battle where they try to locate weapons, vehicles and supplies in a graphically and tactically rich battleground that eventually forces players into a shrinking safe area as they engage in a tense and spectacular fight to the death.
As part of the collaborative development process, PlayerUnknown has relocated to Bluehole’s Korean HQ from his native Ireland to serve as the creative director on the project at Bluehole while maintaining close contact with the grassroots community that has supported his projects.
When the match starts, players have no items or weapons. To progress, they can try to commandeer a vehicle to discover a high-value location, search for weapons or employ other diversified tactics with a goal of being the last man standing. All weapons can be upgraded with attachments such as sights and suppressors and both road and off-road vehicles will be available to players.
Kill or be killed in a fight to be the last man standing.
Last month PlayerUnknown's Battlegrounds clocked in at one million sales, and now has surpassed the two million mark.
PlayerUnknown's Battlegrounds has sold more than two million units on Steam Early Access in 16 days, and has remained in the top three concurrent user count on Steam, peaking at more than 89,000 simultaneous active players at a given time.
In celebration of this milestone, Bluehole Inc. has committed to matching all donations up to a total of $100,000, benefiting Gamers Outreach. This organization provides equipment, technology, and software to help kids cope with treatment inside hospitals through the power of video games and the gaming community.
Join the team on their official Twitch channel Thursday, May 4, 2017 from 9:00 AM PDT to 5:00 PM PDT as 64 European streamers and 64 North American streamers battle through a series of competitions. Jump on the livestream extravaganza and help reach the donation goal of $100,000 for the event. Donations will go towards supporting children and teens throughout the healing process through the unique ‘Gamers Outreach Kart’ program. For more information on how / where to donate, please visit here.
“One of the main reasons we were able to hit this sales milestone is that we have a dedicated community who has helped us refine PlayerUnknown's Battlegrounds,” said Gang-Seok Kim, CEO of Bluehole Inc. “We felt this invitational was a great way to give back and are pleased to make this small contribution to the cause. We are glad to support Gamers Outreach in their mission to provide recreation to hospitalized children and help their families cope with long-term treatment.”
"We're absolutely thrilled to work with PlayerUnknown and the entire Battlegrounds community on this incredible fundraiser. As fans ourselves, it's inspiring to see the outpouring of support from our fellow gamers. The funds raised during this event will make a tremendous difference for hospitalized children and their families for years to come,” said Zach Wigal, Founder of Gamers Outreach. “On behalf of our whole team, we'd like to extend our thanks to everyone involved with this effort. Whether you're a streamer, donor, or helping to spread the word - your support is truly appreciated! Thank you for being a part of such a special event, and to Bluehole Inc. for being so generous and organizing this community initiative!"
Key Features:
- Custom Games: Being implemented after Early Access, this feature will allow select groups of players to create and host their own games with special server configurations, such as the number of players, option to spectate the round, play or set the game as private with password and more. Additional information about custom games will be announced after Early Access launch.
- Realistic Gunplay: Players use real-world weapons found via supply drops to create an authentic and visceral experience.
- Massive 8km x 8km World: Players begin as weak survivors and develop into powerful soldiers on a massive, deserted island set in Eastern Europe.
- Built with Unreal Engine 4: PlayerUnknown's Battlegrounds utilizes the latest development tools to deliver realistic visuals, animations and gameplay.
- In-Depth Loot System: Players will uncover a wide variety of weapons, armor, attachments, and much more as they explore – and battle – across the world.
- Player-Focused Metagame Tools: Leaderboards and statistics plus replays and spectator mode tools are coming after Early Access launch.
- Loads of Localization: Launching into twelve languages (English, Korean, Chinese, Japanese, French, German, Polish, Russian, Spanish, Portuguese, Turkish, Arabic) with translations coming directly from the community.
Interested players can purchase PlayerUnknown's Battlegrounds on Steam for $29.99.
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