The year is 2018 and the world we once knew is no more – the planet is buried deep beneath a constant snowfall after a devastating asteroid collision. Supplies are scarce and each day provides a tougher challenge for survival than the last. Suddenly, Ako-Light, your robot companion, receives a radio transmission that changes everything…
Help is coming in 30 days.
With one month to survive a harsh environment, players take the role of Jacob Solomon and work with his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arrives.
“When we started working on Impact Winter, little did we realise how big the journey would become. Now, with a week until launch, we’re very nearly here. Impact Winter is often categorised as a ‘survival’ game, but our intention from the start was to try to and build on the genre through our love of Adventure and RPG games: a new take on the ‘survive-as-long-as-possible’ formula that plays with familiar rules. Prior to launch, we’d like to say a final thank you to all our supporters and collaborators. Impact Winter has been developed by a core team of 5 people – a huge undertaking for a game of this scale – and the support we’ve received along the way has been invaluable. Hopefully our passion for creating the world of Impact Winter is there for all to see.” said Stuart Ryall, Co-founder and game designer at Mojo Bones Ltd.
Key Features:
- Rescue-minus 30 days: Rediscover the survival genre: strategize in a bid to lower the Rescue Timer.
- Lead your team to survival: Provide for your team and unite your skills in a freezing struggle for life.
- An immersive and unpredictably hostile world: Outlast a hazardous winter brought to life by a unique artistic direction.
Impact Winter will be available on May 23, 2017 with the PS4 and Xbox One versions to become available digitally later in 2017.
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