Torment will continue the thematic legacy of Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera.
In Torment: Tides of Numenera, players will have to decide for themselves the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power is there for the taking. The humans of the Ninth World call the ancient power left behind the numenera. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
inXile Entertainment and Techland Publishing have been hard at work to include a number of content additions that fans have been clamouring for since Torment: Tides of Numenera launched. Chief among these features is the inclusion of an additional companion, Oom (“The Toy”).
The additional content is as follows:
- Oom ("The Toy" companion) – Oom is a living artefact from a prior world, and extraordinarily loyal to you. A shape-changer and guardian, it is somehow connected to the Tides, and it grants the Last Castoff a deeper connection to them. It is also a mystery to be solved. Oom does not speak, and even its thoughts are a strange tangle of alien metaphors. It will drive you to increase your understanding of the Tides, and by doing so, you will learn secrets about its long-lost past.
- Voluminous Codex – The Ninth World is immense, full of rich and exciting lore and characters. The Voluminous Codex will serve as an encyclopaedia of the player's travels, updating with more entries as they proceed through the game, and allowing them to learn more about the places they visit and the beings they meet.
Key Features:
- A World Unlike Any Other -- journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic.
- A Rich, Personal Narrative -- thoughtful and character-driven, the story is epic in feel but deeply personal in substance. The philosophical underpinnings of Torment drive the game both mechanically and narratively.
- Reactivity, Replayability and the Tides -- your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. Torment is a deeply replayable experience that arises naturally from your actions throughout the game.
- A New Take on Combat -- plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
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