Designed with an emphasis on fun at every turn, Micro Machines World Series is the ultimate pick-up-and-play experience for players of all ages and abilities, offering intuitive, easy to learn gameplay that make the controller impossible to put down. Whether driving the Spy Car destroying a Hovercraft with a NERF Blaster in the Games Room, or the Dump Truck blowing up a Tank with a Dynamite Launcher in the garden, Micro Machines World Series will have players of all ages smiling from ear-to-ear while delivering absolute carnage.
In addition to classic game modes such as Race and Elimination, Micro Machines World Series introduces all new Battle Arenas which allow you to wreak mass destruction on a miniature scale against your friends or AI. Meanwhile, Team Play lets you work together using your vehicles’ unique skills in modes such as “Capture the Flag” and “King of the Hill.”
Players will take on a whole new way of racing in Micro Machines World Series. Not only will players be able to burn rubber across the Kitchen table in familiar 4 player ‘sofa style’ local races but also enter into larger 12 player online races. With such a large number of players on one screen, gamers can look forward to seeing 12 vehicles jostling for position and hurtling toward each corner to every map.
In addition to the core racing modes are the Battle Modes which pit up to 12 players into the same arena for frantically competitive multiplayer games including Capture the Flag and Territory as well as 6v6 Team Deathmatch. All of these are set to the varied interactive backdrop of 15 battle arenas including The Laser Lab, Buzzsaw Battle and the evergreen fun of navigating the Hungry Hungry Hippos board without being eaten.
Racing has always been at the heart of Micro Machines, and Micro Machines World Series jolts that heartbeat back into action. With hundreds of customizations available, you can race in style and make sure you stand out on every race’s starting line. Chief Game Designer Gavin Cooper said, “For the first time in a Micro Machines game, every car has its own entirely distinct personality ... and arsenal. Each gives players a different way to play and enjoy the game, meaning fans of the series will have plenty to sink their teeth into.”
“Players will quickly gain an affinity with a particular vehicle and find it suits their style of play,” he continued. “You can master one vehicle collecting all the 25+ customizations, but then have a whole host of variety choosing and mastering all the other vehicles in the game.”
Each ride has a slightly different feel, and even sound, in Micro Machines World Series. Choose from 12 distinctly individual vehicles, from the twitchy-but-agile rear wheel drive hot rod of El Incendio to the scarily-good all-rounder monster truck of Hank N. Stein.
Micro Machines World Series also boasts a great mix of classic and new tracks and arenas. Art Director Stuart Campbell says: “New locations like the workshop complement Micro Machines classics like the games room and classroom. Dodging pool balls while trying to shoot a G.I. JOE MOBAT has never looked so good or felt so fun.”
Players can personalize their Battles with 12 new vehicles including the Spy Car, Hovercraft, Monster Truck or G. I. Joe H.I.S.S Tank, each with their own strengths and weapons. Players will set off trying to crush, smash, and destroy opponents with numerous new weapons including the Dynamite Launcher, Tidal Wave, Cobra Turret and NERF Blasters. Every vehicle also has a level of customization with new skins, completely changing the original look. The inclusion of Emotes, Victory Poses, and Grave Stamps also add to the camaraderie and bragging rights at the end of a match.
Adding to the hilarity and fun of Micro Machines, the release is narrated by the one and only Brian Blessed. In his own, recognizable and unique style Brian bursts forth announcing the start of races as well as “ENEMY FLAG TAKEN” and “MICRO MACHINES IS ALIVE!”
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