Set in a fallen fantasy world untouched by civilization for thousands of years our players will rebuild, repopulate, and rediscover this uncharted realm. Our world is ever changing with ruins, beasts, and cities that rise and fall. Weaved into a progressive character system where players hold all the power, the fates of creation are yours to command.
Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked.
As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.
Gone are the days of static worlds, change is here to stay.
Intrepid Studios announced the hiring of key new team members for the development of Ashes of Creation. As a revolutionary MMORPG, Intrepid needs people with the skill, passion, and experience to bring this dream game to life. With experience ranging as far back as EverQuest to as recent as H1Z1, these five individuals and the key security partnership with Panopticon Labs bring Intrepid one step closer to making Ashes of Creation the game it's meant to be.
Rocco Scandizzo, Kevin McPherson, Akil Hooper, Mat Broome, and Alex Khudoliy join the team along with special partner Panopticon Labs. Read below for their bios and headshots.
Intrepid is also excited to share roughly 30 minutes of uncut, Pre-Alpha gameplay for Ashes of Creation. Originally livestreamed on May 30th, this half-hour long demo shows some of the environments, town, combat, and classes working together in tandem.
"Please enjoy this pre-alpha gameplay and note that many things are placeholders including the combat! But we wanted to show you the state of our Pre-Alpha at the moment, and keep our development as transparent as possible.From everyone at Intrepid, thank you so much for the amazing support you have shown us!," said Creative Director Steven Sharif.
Rocco Scandizzo - Lead Economic Designer
Rocco has almost 20 years experience in the video game Industry, owns a Ph.D. in Economics, and MBA in Marketing and a BA in Economics. Prior to joining Psyop Games as managing director, Rocco spent more than ten years working in positions of new business, strategy, and marketing. Formerly an Agent at CAA, Partner at ISM, Director of Franchise and License Development at Activision, Director of Strategic Growth at Vivendi Games, and previously at THQ and Atari.
Kevin McPherson - Lead Programmer
Kevin has had the opportunity to work on many MMO's over the past 20 years, including EverQuest 1 & 2, Planetside 1 & 2, Vanguard: Saga of Heroes, and Shadowbane. Intrepid is excited to have Kevin's experience and passion contributing to making Ashes of Creation the penultimate fantasy MMORPG experience.
Akil Hooper - Lead Technical Designer
Akil Hooper has a long and storied history in the game industry. He's been a designer, a lead, a producer, and a creative director, on games such as EverQuest, EverQuest II, and Fallout: New Vegas, and companies like Sony Online Entertainment, Obsidian Entertainment, and Disney Interactive. Akil is a master at his craft, and is able to find the fun in any system he's involved with, and he'll be bringing those skills to his position at Intrepid Studios.
Mat Broome - Senior Character Artist
Mat Broome is an experienced game developer and professional illustrator with over 15 years on multiple AAA MMO games. Mat has shipped seven cross-platform game titles including the hits H1Z1, Planetside 2, DC Universe Online, the Everquest franchise."
Alex Khudoliy - Programmer
Graduate from the University of Washington with a bachelor's degree in Computer Science and Engineering in 2012. Soon after, began working for Amazon as a software developer for the past 5 years. Alex is an experienced programmer, having released multiple products such as AWS Mobile Analytics and AWS Pinpoint.
Panopticon Labs - Game Security Partner
Panopticon Labs is working with us directly on crafting fraud prevention and detection mechanisms for use in Ashes of Creation. The systems they have designed specifically for Ashes are of paramount importance to the game experience we wish to create and we have made it a pillar of our design from a very early point in the development process to leverage their expertise in gaming, payment processing, and data intelligence.
Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city.
Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort – be sure to choose wisely.
Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.
Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.
Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features.
Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.
The environment in Ashes of Creation is a visually stunning realm, with fantastical beasts and creations designed to both inspire awe and instill fear. The world is harsh and unforgiving, presenting a clear and present danger to the players. Dungeons, demons and dragons, oh MY!
Our unique and adaptive AI means that an encounter with similar creatures will yield a completely different experience to adapt to as a player. Keeping you on your toes for constantly changing responses from your adversary. The world awaits its heroes.
Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess.
Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.
Our caravan system in Ashes of Creation revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create a caravan that players will need to defend while it moves along its route to the selected destination.
These caravans create a static PvP zone around them, allowing players to engage in PvP with the defenders and attempt to destroy the caravans in order to loot the content. These caravans will be integral in city development.
We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.
Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.
Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world.
Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.
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