When Cole Black awakes in an old abandoned asylum, his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest. The rest of his memories are completely gone.
The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration.
As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.
In this new trailer clues are essential. They will help you remember your past. Take a closer look around you… Check the murder scenes… What have you been up to?
Creating immersion through an unparalleled dive into 3D acoustics thanks to the support of the cutting-edge Auro-3D technology from Auro Technologies, Get Even challenges you to question your understanding of justice and reality. What is real? Your understanding of the past, is what will shape the outcome of your future. Help Black travel into the distressing and tortuous depths of his own mind, by facing the truth and answering two very simple questions: ‘Why was he there?’ and, ‘Who was the girl?
Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game.
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