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Past Cure

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Developer: Phantom 8 Studio
Release Date: Feb. 23, 2018

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'Past Cure' (ALL) Gets Delayed, Also Comes to Xbox One, Reveals Story - Screens & Trailer

by Rainier on June 28, 2017 @ 5:31 p.m. PDT

Past Cure is a single-player, third-person shooter that neatly combines stealth elements with dynamic action sequences and stunning graphics.

The fictional world of Past Cure is set in two different dimensions, the gritty real world and the abstract dream world – a concept that will remind fans of the Hollywood blockbuster Inception. Throughout the development process of Past Cure CURE Phantom 8 focused on realistic combat animations, challenging puzzle mechanics and a detailed storyline, which completes the overall gaming experience.

Past Cure follows the highly decorated ex-elite soldier Ian and his chase for the men who once betrayed and transformed him. For years, Ian had been the subject of secret human trials, held in a dark prison somewhere in Europe. The experiments left him changed. Ian developed powerful skills such as mind control and telekinesis, but paid the price with his sanity. Each time he uses his powers, the madness inside him grows. This madness is fully revealed in his dreams - and now stretches its claws to reality. With the help of his brother Markus and the mysterious double agent Sophia, Ian pursues the men in the shadows as he takes on Eastern European cartels, secret organizations and unscrupulous scientists. He also encounters an adversary who does not seem to be of this world.


Originally planned for Q2 2017, Past Cure is now scheduled for Q4 2017, but to make the wait worthwhile Phantom 8 Studio has released new information, including the fact that the game is also coming to Xbox One.

Our dream – building a unique, top-tier game with our limited resources – was born 2 years ago.

In the beginning, nobody dared to believe in our vision… and everyone told us we were nuts. But in January 2016, the studio was founded and our first employees came aboard.

With at most ten people on hand we had to settle priorities and nail down the essentials of our game:

The right story and characters – we spent time developing complex characters so that their intense experiences capture the player’s imagination through to the very end. As such, the plot is never predictable and yet remains coherent and resonant, with a family drama creating a powerful arc of tension. Asked to sum the story up in a sentence, we’d say “Inception meets John Wick meets Fight Club”.

Strong gameplay and mechanics – games with a focus on story are sometimes lacking in the gameplay department. We made it our ambition to deliver across the board. By making use of the storyline, we tied in:

  • The real world, focusing on challenging stealth missions that can spiral quickly into high pressure shooting and melee encounters
  • The dream world, where twisted monsters roam, escape is not an option, and stealth becomes indispensable
  • Ian’s special powers, crucial to reaching his objectives but with each use coming at a significant cost

Using the latest 3D scanning and motion capture technologies, MMA fighters helped us craft the movements and fighting styles – and through that, the mechanics – of the in-game characters.

We challenged ourselves to develop a game with high graphical fidelity at an affordable price for millions of players. So, yes, even the price will be exciting!



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