Welcome to the ultimate battle for life and death…
In development for PC using Unreal Engine 4, the standalone game will expand the core Battle Royale experience enjoyed by millions of players into a highly competitive player vs. player (PvP) game in a dynamic open world. PlayerUnknown's Battlegrounds will put up to 64 players on a remote island for a winner-takes-all showdown where strategic gameplay is as important as shooting skills. Players will enter a last-man-standing battle where they try to locate weapons, vehicles and supplies in a graphically and tactically rich battleground that eventually forces players into a shrinking safe area as they engage in a tense and spectacular fight to the death.
As part of the collaborative development process, PlayerUnknown has relocated to Bluehole’s Korean HQ from his native Ireland to serve as the creative director on the project at Bluehole while maintaining close contact with the grassroots community that has supported his projects.
When the match starts, players have no items or weapons. To progress, they can try to commandeer a vehicle to discover a high-value location, search for weapons or employ other diversified tactics with a goal of being the last man standing. All weapons can be upgraded with attachments such as sights and suppressors and both road and off-road vehicles will be available to players.
Kill or be killed in a fight to be the last man standing.
The Gamescom PUBG Invitational Presented by Bluehole and ESL will take place at gamescom on August 23 – 26, 2017 in Cologne, Germany, and will feature eighty of the world’s best PUBG players and influencers competing at the game’s first LAN event.
“From very early on we knew that the success of PUBG was reliant on the passion of its community. We want to celebrate this by inviting eighty of the top players from around the world to compete in the first offline invitational,” said Chang Han Kim, VP and Executive Producer, Bluehole Inc. “It’s been incredibly rewarding to see how quickly our community has grown, and can’t wait to hear about everyone’s experience this summer."
“We’re thrilled to see PUBG enhancing its already amazing in-game experience with a competitive LAN component at gamescom” said Ralf Reichert, CEO at ESL. “The game’s been a smash hit and its natural evolution into a competitive title has been incredibly exciting to watch. We’re looking forward to working with Bluehole on this, and many more events to come.”
The Gamescom PUBG Invitational will include Solo mode, Duo mode, Duo FPP (First Person Perspective) mode and Squad mode across the four-day event, where the best overall score from three games played will determine the winner.
Starting from August 3rd, Bluehole, Inc. is giving players the ability to purchase vanity items in PUBG with the proceeds to be used as prizing for winners at the Gamescom PUBG Invitational and for charities of Bluehole’s selection. The tournament prize pool will have a total value of $350,000 USD.
PUBG and ESL will be providing extensive coverage of all activities, including interactive coverage on social media through which communities can engage with the participating players. Select gamescom attendees will have the ability to enter the tournament on the spot, meet Bluehole dev team members, and play the latest build of PUBG. More details will be announced on all the gamescom-related PUBG activities in the coming weeks.
The event will be broadcasted every day at 4:00 pm (CEST) on the official PLAYERUNKNOWN’S BATTLEGROUNDS Twitch, Facebook, YouTube, Mixer and Twitter channels.
Key Features:
- Custom Games: Being implemented after Early Access, this feature will allow select groups of players to create and host their own games with special server configurations, such as the number of players, option to spectate the round, play or set the game as private with password and more. Additional information about custom games will be announced after Early Access launch.
- Realistic Gunplay: Players use real-world weapons found via supply drops to create an authentic and visceral experience.
- Massive 8km x 8km World: Players begin as weak survivors and develop into powerful soldiers on a massive, deserted island set in Eastern Europe.
- Built with Unreal Engine 4: PlayerUnknown's Battlegrounds utilizes the latest development tools to deliver realistic visuals, animations and gameplay.
- In-Depth Loot System: Players will uncover a wide variety of weapons, armor, attachments, and much more as they explore – and battle – across the world.
- Player-Focused Metagame Tools: Leaderboards and statistics plus replays and spectator mode tools are coming after Early Access launch.
- Loads of Localization: Launching into twelve languages (English, Korean, Chinese, Japanese, French, German, Polish, Russian, Spanish, Portuguese, Turkish, Arabic) with translations coming directly from the community.
Interested players can purchase PlayerUnknown's Battlegrounds on Steam for $29.99.
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