Moons of Madness explores the internal struggles of astronaut Shane Newehart and the supernatural events that occur on research station Trailblazer Alpha, the first scientific outpost on the planet Mars.
The game aims to provide an intense, narrative-driven, psychological horror experience. Players will explore a realistic interpretation of the red planet as they uncover the mystery surrounding Shane’s past and learn the secrets behind the sinister moons of madness.
H.P. Lovecraft is a big influence for the game. His stories about supernatural cosmic horrors that inflict insanity and feelings of helplessness upon it’s victims serve as inspiration to our game and will be seen in its narrative, environment and mechanics.
Moons of Madness puts a unique spin on the madness theme with the zone-out mechanic. A zone-out is a hallucination comprised of combined events from Shane’s past, things that will happen in the future, and information about things that should be impossible for him to know. These events bend the player’s perception of reality by making them question what was a hallucination and what was real.
Through this innovative mechanic, players can explore Shane’s subconscious and discover background details of the characters and game world. These events serve both as foreshadowing and to display the condition of Shane’s.
"Moons of Madness is more than just a sci-fi psychological horror game, it's a project that the team has been brewing for a long time and aspires to redefine the genre by immersing the player into the character’s psychology and its mental illness,” said Ivan Moen, CEO, Rock Pocket Games. “As fans of H.P. Lovecraft, it was easy for us to anchor the game with solid references from his visceral story telling material. At the same time we have invested a lot of time and energy mastering Unreal Engine 4 to create a realistic Martian world, which is perfectly illustrated in the high production value and stunning visuals found in the launch trailer.”
Key Features:
- The Martian meets Lovecraft: Combining hard science, based on meticulous analysis of NASA and Space X research, with Lovecraftian horror.
- An innovative feature called “Zone Outs” that simulates Lovecraftian madness. Players are exposed to hallucinations and visions they play through as part of the game. They have to understand what the visions are expressing as they foreshadow certain events mapping out the character’s history.
- Interactive Dialogue System
- Exploring mental illness through various game modes without antagonizing the medical condition itself.
Moons of Madness is set to deliver cutting-edge mind distorted horror fiction on PS4, Xbox One and PC in 2018.
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