Steel Division: Normandy 44 features thorough attention to historical detail, from the carefully rendered tanks to the in-game maps – based on actual aerial reconnaissance photos of Normandy in 1944.
The game runs on the latest version Eugen’s IRISZOOM engine, allowing players to zoom from an aerial, battle-wide perspective all the way down to a single unit, and keep track of the dynamic front line as they plan and execute maneuvers, ambushes, and more. From creating a battlegroup of historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and cunning in order to win; raw firepower alone will not be enough.
Steel Division: Normandy 44 will feature a single-player campaign alongside online multiplayer modes, up to and including 10-versus-10 battles.
Steel Division: Normandy 44 Second Wave, the first DLC since the tactical RTS game’s release in May 2017, will be available September 21 on Windows PCs for $7.99.
The Second Wave DLC rolls out four new divisions, including two Allied: the 4th Armored Division (US) and 1st Special Service Brigade (UK), and two Axis: 9. Panzer (DE) and 16. Luftwaffen (DE). Second Wave also includes an exclusive ace - Lt. Col. Creighton W. Abrams and his famous thunderbolt M4 tank, along with 35 new units, including the legendary M18 Hellcat Tank Destroyer!
This means Steel Division: Normandy 44 - Second Wave players will have an arsenal of new star units at their disposal, both on land and in air, as the game’s already giant list of historically accurate weaponry, tanks and troops expands even further.
Since the release of Steel Division: Normandy 44, we have been continuously supporting the game with new map variants, modding tools and balance updates. And since we will continue to use our community’s feedback to tweak the game, we are happy to announce that we will also release new content, most of it for free, in the future.
We know how much you like teasing, so we’re not revealing everything at the same time (it wouldn’t be funny), nevertheless, here are the first details on what’s coming:
- Second Wave DLC: 4 new divisions, 35 new units including the magnificent M18-Hellcat, fresh blood to the battlefield.
- Free New Game Mode: Well, it’s pretty self-explanatory, right?
- Free Ace Pack: This first pack will contain 2 new exclusive ace models from World War 2.
- Free Unit Pack: 4 new units, 2 on each camp, and none of them will be OP. Promised.
- Free Coop Mission Pack: Yes. You read correctly. We’re currently testing new game mechanics, and it’s actually fun to play in coop. This pack will not only contain two coop missions, but also… new stuff.
We hope to release all of this content before the end of 2017, maybe in the very beginning of 2018.
Key Features:
- Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.
- Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.
- Real-world Setting: Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.
- Outplan, Outsmart, Outgun: From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain - and keep - the upper hand.
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