Create your suit of armor: pick from gloves, arms, shoulders, chest pieces, legs, boots, helmets, and more. Color each piece to your liking and select a metal tint. Be anything from a viking to a crusader, or even a sharpshooting archer.
Mordhau features a deep and fluid combat system that allows those that master it to turn into an unstoppable force on the battlefield.
Chain your attacks into combos, punish your opponents with quick counters, push them away with kicks, trick them with feints, grip your polearm closer to the head, use real halfswording techniques -- and much, much more.
Work continues on Mordhau and we're making good progress towards beta and release, but unfortunately we're not quite there yet. We do not intend to rush things, but since we promised early access to Beta backers by January, we are letting the Beta backers into the melee-focused Mordhau Alpha. If you are a beta backer, you will receive an email from us shortly with instructions on how to get your Steam key. Our actual Beta and Release dates will unfortunately have to shift a bit further into 2018 to make sure we can deliver content with an adequate attention to detail and polish. We will keep you updated on the matter!
We are also releasing some of the backer rewards that can now be claimed, and we have also begun collecting input for the personalized rewards. For those of you who backed at the corresponding tiers, you will see your rewards listed in the account tab on our website, and you will be able to fill out the input for personalized rewards there as well.
Smith your sword out of individual pieces: pick from blades, crossguards and grips. Want a mace instead? No problem, pick your head and handle and choose the wood type. There are thousands of possible combinations.
Mordhau's combat system is designed for fights ranging from duels all the way to large open battles of up to 64 players with castles to be stormed, and fields to be covered in blood.
Mordhau is still in early development, but we plan to release it to Steam in 2018.
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