Exoplanet: First Contact

Platform(s): PC
Genre: RPG/Action
Developer: Alersteam
Release Date: 2023

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Exoplanet: First Contact' Early Access Update Adds New Areas, Improved AI, Mini Boss, Quests and Animations

by Rainier on Oct. 15, 2018 @ 12:01 a.m. PDT

Exoplanet: First Contact is a single-player, story-driven, third-person, action RPG set in a space Western universe.

You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. K’Tharsis is a former mining outpost, gradually becoming a ghost colony as the Antigravium Crystal Rush is over and the inhabitants struggle for survival.

There’s a constant struggle for existence on K’Tharsis as desert raiders, runaway slaves and the original natives are always thirsty for blood. They fight the normal people and aliens who live safely behind the walls of the settlements and the last corporate enclaves. There is only one guarantee, and it’s that not everyone is going to survive.

Within Exoplanet, there’s a good balance between classic “shoot-em-up” style gaming, and exploration. There’s a rich set of charismatic characters to meet, many of them based on cult personalities from Western movies with their own motives and hidden secrets. By talking to non-player-characters and listening to the dialogs you will be able to find new, more profitable ways to solve quests, but you will also be able to unearthen treasure as you will be able to influence them. The inhabitants of K'tharsis have their own background, motives, problems, quirks, and their own story to tell. Play your cards right, and they might even warn you on upcoming assassination attempts.

The team behind Exoplanet took their inspiration from classic games such as Fallout, TESIII Morrowind, Gothic, and the Firefly TV-series. Combining all of these, they defined Exoplanet as a space western universe, where the protagonist benefits from cybernetic augmentations and hoverbikes, but is still very reliant on his ever trusty revolver.

Exoplanet: First Contact is currently available on Steam Early Access for $19.99.


The new update is finally here and we hope you will enjoy it. There are few very important features, a new quest and areas to explore and even a miniboss.

2K / 4K & LOW RESOLUTION SUPPORT

Due to the really old UI which will be completely reworked from the scratch later, some players complained about small fonts on 2K / 4K displays which make it almost impossible to read.We are glad to inform you that we managed to adjust our UI and it should feel much better now if you have resolution more than 1920x1080. Please, let us know if it works fine.Also, we made few tweaks for 720p as well. I hope it will please the ones with old laptops and proud owners of 4:3 displays.

DAMAGE INDICATOR

Another important feature is damage indicator. Since Exoplanet has gunplay mechanics, we believe it is necessary for players to know where bullets come from. Probably, that's not final, so let us know what do you think.

WORLD

  • new area: Abandoned Fort is now open for exploration
  • new area: The Scarecrow's lair
  • new area: Lemonade Wade's Stronghold
  • improved design of the Outcast Camp
  • added Pale's Platform to the Outcast Camp
  • added five Pale's followers with new dialogues
  • added Pale's Altar to the remote area at the edge of the map in preparation for future quest
  • added more generic NPCs with new clothing styles and default dialogues to Outcast Camp
  • a big rock blocking the road on the west from the Fort has been removed
  • removed unnecessary boxes in Barnabas' room
  • removed possibilities to get stuck when controlling a bitebug in Barnabas' room
  • added more details to Scalphunters' cave entrance and Cutthroat pass arch
  • improved roads throughout the location
VISUALS
  • new bandits with unique appearance: Lemonade Wade and his cronies
  • added new assets of human skeletons and remains
  • old nanogrease barrels replaced with new ones redesigned from scratch
  • new skin textures for Scalphunters
  • crucases now can detect corpses to eat
QUESTS
  • new bounty quest: The Scarecrow
  • new miniboss: Lemonwade
AI
  • Various bandits' AI enhancements:
  • bandits play turning animations now
  • added recoil for guns
  • bandits can play shotgun cocking animations
  • bandits can point gun up/down if the target is above or below
  • bandits use actual weapon's delay between shots
  • fixed bandits losing their targets when crowded
  • added patrolling bandits
  • snipers now have higher range where they can see Jack and shoot him

ANIMATIONS

  • pray animations for Pale's Followers
  • animate shooting and turning npcs with ranged weapons
  • better striking animations for aboris and humans
AUDIO
  • added ambient music for Scarecrow Lair
  • added new sounds for force fields
  • improved sound of security turret
UI
  • UI adjusted to be readable in 4K as well as 720p
  • added UI damage indicators
  • allowed mapping of extra mouse buttons
  • added different loading screen images
  • random tips displays during loading screen
  • fonts are more readable now
  • added confirmation on loading / overwriting save game
  • fixed journal buggy word wrapping
  • improved tutorial messages

Exoplanet will also introduce innovative elements of survival to give the player a more immersive experience. If you choose to turn these options on, Jack will need sleep, food and water to be able to survive. Not having enough of either will affect his physical and mental condition! So make sure Jack roasts plenty of bitebugs and juicy hornhog steaks to keep it healthy, ready to take on the next bandits!

Exoplanet: First Contact will be the first Chapter, the major part of the Exoplanet’s Universe. Future Chapters will discover new adventures of Jack and his friends on this and other planets.


More articles about Exoplanet: First Contact
blog comments powered by Disqus