Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

GTFO

Platform(s): PC
Genre: Online Multiplayer
Developer: 10 Chambers Collective
Release Date: 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'GTFO' Will Debut Unity's CineCast Camera System - Trailer

by Rainier on Oct. 24, 2018 @ 12:00 a.m. PDT

GTFO is a 4-player co-op action/horror FPS game, made for hardcore gamers looking for a true challenge.

Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools and resources to help you survive - and work to unearth the answers about your past and how to escape.

In GTFO, you and your friends will explore hostile and terrifying environments where, in an instant, you are thrown from edge-of-your-seat suspense to frantic action. It’s a large-scale experience, testing players in their ability to gear up and adapt to an endless string of unknown and ever-changing challenges.

10 Chambers Collective consists in part of founding members of Overkill Software and the game designer behind the PAYDAY franchise. With GTFO, they aim to explore and develop the 4-player co-op formula even further.

GTFO is a game with a thick atmosphere intercut by intense action - and the experienced development team shows its strengths in all aspects of the presentation.

Today at Unite LA - the Unity developer conference - it was announced that GTFO will be the first game to feature CineCast, a dynamic  camera system that enables the creation of real-time cinema quality footage from live gameplay.

In June this year, Ulf Andersson, Creative Director for GTFO, entered the stage at Unite Berlin to showcase the impressive use of Unity technology to make their hostile living shadow enemy that can only be seen in the reflection of light. Today, it was time for the team to take the stage again - this time to reveal that GTFO will be the first game to feature Unity’s new camera system CineCast. This is a dynamic camera system that works as a link between scene cameras and an advanced director system that evaluates the interest of potential shots, and in real-time creates cinematic footage of live gameplay.

“Premiering this technology with GTFO feels absolutely right. It’s a game that continuously changes from stealth to intense action gameplay with an adaptable impressive soundtrack to add, making it a cinematic experience that really showcases the potential of CineCast’s technology”, says Adam Myhill, Creative Director at Made With Unity. “Also, GTFO is a game that is being built upon a very loyal and already engaging community, and we hope this tool will be of great value to them when they create their own content of GTFO to share.”

The technology was presented live on stage at Unite LA, with something that looked like a professional gameplay trailer, but was four players actually playing GTFO behind the stage live - and CineCast creating the footage in real-time.

“10 Chambers being a team of only nine developers, our community and especially the members of our Ambassador Program, has been incredibly important for us to get the word about GTFO out”, says Simon Viklund, member of 10 Chambers Collective. “CineCast is us showing our appreciation for our community and giving them the tools to create their own cool content of GTFO.”

Key Features:

  • 4 player cooperative PvE gameplay that puts you and your teammates through the ultimate co-op test.
  • Together, explore treacherous environments that are both creepy and enchanting.
  • Plan your expedition, equip and operate tools, combine your firepower, communicate and coordinate as a team - every detail counts if you are to survive the nightmare.
  • GTFO’s Expedition Director throws players into new challenging situations in every play session.
  • The Expedition Director controls every single parameter of the experience, derived from a hand tailored data set.
  • Come prepared! Search the complex for better gear to take on new, harder challenges.
  • Characters and dialog written by Adam Gascoine.
  • Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.

GTFO will be released at the end of 2018.


More articles about GTFO
blog comments powered by Disqus