Prim's unique story idea is supported by black-and-white, Tim Burtony visuals.
Over the ages, he's been called by many names: Thanatos, the Grim Reaper, the Pale Rider, the Angel of Death… Who would have guessed that the most frightening of them all - at least to him - would be "Dad"? Every night, Death’s teenage daughter Prim has the same dream: An oddly familiar human boy cries out for her help. Needless to say that our heroine tries to answer the call. There’s just one tiny problem: The Grim Reaper has strictly forbidden her to enter the Realm of the Living – she’s not ready for the immense power she’d develop there, he claims. Unfortunately, when Prim finds a way to trick her father and travel to Earth, it painfully turns out that Thanatos’s presentiments have been right all along…
Play as Death’s daughter and switch between the Land of the Dead and the Realm of the Living, solve puzzles, meet restless souls and finally uncover a carefully-hidden secret…
Being a modern contribution to the genre on the outside, but a classical adventure game at heart, PRIM combines beautifully hand-drawn, full HD backgrounds and characters à la “Deponia” with the challenging puzzles and self-reflective humor found in classics like “Monkey Island”. Likewise, a complex and gripping narrative goes hand in hand with a simple one-click interface. On top of it all lies an epic, orchestral soundtrack supported by professional voice acting. What makes the game stand out, at least in our opinion, is the distinctive art style developed by our lead artist, Mexican comic artist Oskar Alvarado, an expert for the dark and macabre.
Prim is in development for PC and Mac, scheduled for 2019.
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