The report, Global Game Console Market Forecast, predicts that Nintendo will sell 17.3 million Switch consoles worldwide in 2019, while Sony will sell 17.1 million PS4 and PS4 Pro consoles. Microsoft will remain in third place, selling 10.0 million Xbox One and Xbox One X devices. The overall console market has performed well in 2018, with total global sales reaching 46.1 million devices, the highest level since 2010.
Other key findings from the report include:
- Sony is still the market leader in terms of consoles in use; it accounts for nearly half of all video games consoles in use, and 84% of these are now PS4 or PS4 Pro devices
- Video game console ownership has been rising again in recent years; 45% of North American homes and 20% of Western European homes now own at least one console
- The global retail value of the games console business is predicted to reach $15.4bn in 2018, an increase of 7.6%
- 2019 revenues are expected to decline by 10% as shipment volumes and prices fall
- By 2023 revenues will return to 2018 levels, driven by the launch of next generation systems such as the PS5 and Xbox and Switch updates
David Watkins, Director at Strategy Analytics, commented, “Contrary to some expectations, the global TV games console market remains healthy. Many pundits have written it off over the years, for reasons ranging from the emergence of cloud gaming to the dominance of mobile devices and the arrival of VR, but it refuses to die. In fact, there is an argument that the enduring appeal of the TV games console, now in its sixth decade, continues to demonstrate the weaknesses and limitations of alternative games platforms.”
Chirag Upadhyay, Senior Analyst at Strategy Analytics, added, “Console upgrade cycles continue, and the three-way battle between Sony, Microsoft and Nintendo, which has been raging now for the best part of two decades, shows no sign of abating as each platform owner discusses its plans for updates and new generations. In partnership with developers and driven by the ever-rising expectations of consumers we fully expect these platform owners to continue to push the boundaries of the large screen gaming experience for many more years to come.”