“Are you sure about that... ...is this safe?” “It is perfectly safe, Mills. Don’t worry about it!” You execute your cunning battle plan and see private Mills run along the road, only to be cut down by machinegun fire - again. How many times do you force him down this path, before you let him rest in peace? Will you cut your losses and accept defeat, before your delusions of reliving the war over and over again drives you truly insane?
Broken Lines is a story-rich simultaneous turn-based tactical game (like a turnbased- RTS), with a rogue-inspired structure.
Play the campaign with randomized missions and non-linear stories with a lot of atmosphere (a bit like FTL/Sunless Sea/Darkest Dungeon). Select and equip your squad, train them in unique combat skills and perks, plan your turn in pause mode and see it play out in real time. Use cover and flanking to overcome the opposition, rewind the level to achieve a better score and loot, manage resources and survive until the rescue-team can extract you.
You play a newly appointed lieutenant leading a disorderly squad, fighting for survival in a fictive war in Eastern Europe. Shellshocked and without combat experience, you struggle with leading your men while keeping your marbles. In your mind you experiences the combat scenarios again and again, allowing you to correct your mistakes, but also driving you further towards madness. Should you sacrifice your sanity to save your men or stay sane and watch them die?
Key Features:
- Turn based planning with simultaneous execution
- Tactical depth - suppression, destructible cover, camouflage, stat checks etc.
- Pay sanity and rewind/retry levels to get higher scores and better loot drops.
- Many special unlockable weapons and abilities (smoke, flashbangs, mines, decoys, mortar strikes, spotter dogs, portable cover etc.)
- Rogue-like structure with ongoing story
Broken Lines is developed for PCs, consoles and tablets, which will be ready for launch in Q1 2019.
More articles about Broken Lines