Players take over the role of Aquinas, a genius inventor. His weapons are randomly assembled from independent modules, allowing for wild combinations like ice-shotguns, wooden chainsaws or bomb-firing machineguns - over 1400 unique weapons are possible with this system, helping greatly in fighting of the hordes of enemies swarming the screen, as well as the gigantic bosses.
As with the weapons, Woodpunk’s levels are created dynamically and everything on screen, from buildings and walls to carts, boxes or any other object, can be destroyed. Gameplay is happening in real time and features a mixture of harsh, relentless action, requiring strong reflexes and a fair amount of battle strategy.
Players don’t need to face the challenges alone however, as Aquinas has built a faithful wooden robot companion, Theo, to help him out in the feast of mayhem, explosions and chaos that is Woodpunk. The AI-controlled Theo can be taken over by a second player to support Aquinas on his challenging quest with various skills, including creating new weapons, going into turret-mode or transforming into a wall to protect against enemies.
Woodpunk is coming to PC on November 22nd, 2018, with Xbox One and PS4 versions scheduled for Q1 of 2019.
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