With "light and shadow" as a core concept, Iris.Fall takes players on a monochrome journey unlike any other.
After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realize that everything in this theater seems to have some kind of hidden connection to herself.
The game features a mechanic that allows the player, as Iris, to switch between two worlds of shadow and light as she is led through a dilapidated theatre by a mysterious cat. The environments are filled with puzzles that stretch across both the physical and shadow realms. These challenges make the player carefully consider the ways the two worlds interact with each other to progress.
The trailer showcases Iris.Fall’s blend of both 3D and 2D gameplay and its dark, vaudevillian visuals.
Originally planned for release in Nov. 2018, Iris.Fall is now scheduled for launch on Dec. 7, 2018.
The shift in release date adds more time to polish and tune the final product to meet the developer’s award-winning pedigree.
NEXT Studio says that “they are committed to providing an immersive and gripping experience for the player. The extra time for the project will help us reach that goal. We want Iris.Fall to be a release that lives up to both the standards of our players and our studio.”
Iris.Fall is scheduled for launch on Dec. 7, 2018.
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