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Tiny Metal

Platform(s): Nintendo Switch, PC, PlayStation 4
Genre: Strategy
Publisher: Unties
Developer: AREA 35
Release Date: Dec. 21, 2017

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Tiny Metal' (ALL) Adds Competitive Multiplayer Mode, New Campaigns - Trailer

by Rainier on Dec. 20, 2018 @ 8:43 a.m. PST

Tiny Metal is a turn-based strategy game of skill and tactics inspired by Japanese arcade war games such as the Advance Wars series.

With its fusion of classic turn-based strategy battles and modern 3D graphics powered by Unreal Engine, Tiny Metal is sure to entertain fans all around the world. Despite the fact that the game is built on the classic turn-based strategy genre, it’s filled with brand-new systems and unique twists on old favorites. 

Step into the aftermath of a kingdom reeling from an assassination and try to restore order through military might. Roll out tanks, take control of cities, launch aerial strikes, expand your squad, and struggle for territory in a stylistic tactical war game for fans young and old.

Play as Artemisian Lieutenant Nathan Gries as he commands his units against the villainous nation of Zipang. Players will have to carefully consider varying terrain, positioning for attacks, and strategic advancements and defenses.

Tiny Metal has marched its online multiplayer mode into battle on Nintendo Switch, PS4 and Steam in a free update.

Choose from 11 maps and take on friends via the internet in competitive multiplayer. Also debuting in this update is ACT V, an extension to the story campaign introducing 6 new missions.

Deploy 15 unit types, from basic Riflemen to Gunships and the advanced tanks known as Metals, each with its own strengths and weaknesses. Level up hero units, gaining experience they can carry forward into the next battle. Take advantage of terrain bonuses to catch the enemy off guard, surrounding them for maximum damage. A New Game+ mode challenges Tiny Metal’s most grizzled veterans.

Tiny Metal already delivers a great single player experience with deep, nostalgia-inducing gameplay reminiscent of Advance Wars,” said Hiroaki Yura, AREA35. “Now we’re taking it a step further, enhancing what’s already there while opening it up to the new opportunities for fun and strategy that can only come from playing against another human being.”

Troops can join the fray at 50% off on Nintendo Switch and PS4 in various winter sales taking place between today and Jan. 18, as well as 60% off on Steam in its holiday sale.

Full Patch Notes 1.1.0 - 2018.12.20

  • Content
    • Add Online Multiplayer
    • Add Act V to the Campaign Mode
    • Add Color Blind Mode
  • AI
    • Teach AI to better use indirect units
    • Teach AI to better prioritize which buildings to capture
  • UI
    • Display mission name in upper right corner
    • Add medals to overworld displaying achieved score rank
    • Make high score table display lesser ranks also achieved if higher rank is attained
    • Upgrade idle units on main menu to hero versions once unlocked
    • Make pressing cancel in squad viewer return to main menu
    • Improve readability of building capture progress counter
    • Update cursor move sound effect
    • Make pressing any key cancel loading idle video on main menu
    • Fix Gameplay category button in settings menu not being focused when opened in-field
    • Allow players to access pause menu even during enemy turn
    • Make commander name in HUD easier to read
    • Fix character names being offset from dialog text box by 2 pixels
    • Improve readabilty of unit status text
    • Display cost of healing in action menu
    • Add hero unlock counter
    • Add bonus mission unlock counter
    • Add terrain ambient sounds volume to audio settings
    • Unify UI styling
    • Double speedup fast forward
    • Increase size of Unit HP bar for easier reading
  • Visual
    • Make used Comm Links turn grey after deployment
    • Make explored easter eggs turn grey after exploring
    • Optimize battle scene rendering
    • Optimize rendering cost of units
    • Make battle scenes render at full resolution on all platforms
    • Tune team colors
    • Improve in-game lighting
    • Improve visibility of units with a slight desaturation on terrain
    • Add wind system
    • Make forests sway in wind
    • Add lights to buildings
  • Audio
    • Add commander specific blip & blops during dialog for non Japanese languages
    • Add option to enable Japanese voiced dialog under all languages
    • Allow volume settings to go above 100% and up to 200%
    • Add sound effects to all UI interactions
  • Balance
    • Allow all unit types to perform Explore action
    • Expand radar cover of Radar and Phased Array Radar units by 1
    • Make Radar and Phased Array Radar more affordable
    • Prevent air units from performing Assault
    • Make deploying Heroes cost funds
    • Make healing units cost funds
    • Do not auto-heal units sitting on cities
    • Make Riflemen units do slightly more damage to Metals
    • Add radar range to MegaMetal Hero
  • Bugfix
    • Fix unit info not disappearing after victory screen appears
    • Fix percentage number’s outline not updating to new team color when enemy is defeated by HQ capture and unit’s are captured
    • Fix attacks against some hero infantry being calculated against wrong base damage type
    • Fix tile info widget being visible when hovering over unknown terrain
    • Fix BGM not playing during opening splash screens
    • Fix Comm Links being called Radios in tile info
    • Fix AI idling units over other-wise valuable buildings

Key Features:

  • Campaign mode: Follow the gripping story of Nathan and his unit as they struggle with the war and question what is -- and what isn't -- worth fighting for in a 20-hour campaign full of unique characters of various factions.
  • Multiplayer: Soon-to-be added online mode will test you against other players in 1-on-1 matches online or via local play!
  • Skirmish Matches: Jump straight into the action with dozens of skirmish matches that challenge the player with fun scenarios against a variety of foes.
  • Units: Take control of 15 unique units, from basic Riflemen to advanced Gunships and Metals, each with their own strengths and weakness. Witness your units get stronger as they gain experience on the battlefield.
  • Terrain: Different terrain types offer various bonuses, rewarding players who take advantage of the forest, cities, and factories scattered around the maps. Some terrain even gives players access to new units and powerful hero units!
  • Music: Bop along to the beats of Tiny Metal's upbeat soundtrack composed by the Japanese musical prodigy Tomoki Miyoshi, whose past works include SOULCALIBUR V,  Steins;Gate and I am Setsuna. 

Tiny Metal is available on Nintendo Switch, PS4 and Steam for a regular price $24.99 USD and supports English, French, Italian, German, Spanish, Simplified and Traditional Chinese text localization, with full audio and text available in Japanese.


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