As an employee of Kindred Aerospace, which proudly touts its rating as the “4th Best Interstellar Exploration Company”, players will be dropped onto an uncharted planet deep in a fictitious, far-away corner of the universe. Launched with high hopes but little equipment and no real plan, players are tasked with exploring, cataloging alien flora and fauna and determining if the planet is fit for human habitation.
“The core tenets of Typhoon are strong flavors, lots of intertwined systems, a penchant for bad jokes and a deep and abiding love of collaborative play,” said Alex Hutchinson, creative director and co-founder, Typhoon Studios. “Journey to the Savage Planet will encompass all of those things and more.”
“This is a passion project for our team, many of whom came from larger companies including Ubisoft, Eidos and WB Games to embark on this indie game adventure with us,” said Reid Schneider, executive producer and co-founder, Typhoon Studios. “It was a dream come true to reveal our project at The Game Awards,” added Yassine Riahi, technical director and co-founder, Typhoon Studios. “We were thrilled to see the positive reaction from viewers and we’re eager to get Journey to the Savage Planet in your hands next year!”
Journey to the Savage Planet is in development for PC, PS4 and Xbox One, scheduled for 2019.
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