Ghost of a tale takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love…
After almost five years of learning how to create a game from scratch: the final version of Ghost of a Tale will be released for Windows PC on the 13th of March on Steam, GOG and Humble Bundle for $24.99.
The release date for the consoles version (Xbox One (X?) and PS4) is not yet set because I want to make sure we address everything before we start entering the “certification dance”. I have a very poor internet connection and I can’t upload huge files back and forth as quickly as I wish.
In any case, the only thing I can say for now is the final version of the game on those consoles will come “later this year”.
Before you ask, there are no plans to release Ghost of a Tale on the Switch since it would most likely require a complete re-tooling of all the visual features and a fundamental re-authoring of most of the 3D assets.
But who knows, if the game is financially successful, maybe we’ll be able to afford hiring another studio to rebuild everything from the ground up while still maintaining the visual identity of the game…
Key Features:
- Explore a medieval world as a minstrel mouse
- Use your intelligence, nimbleness and stealth to survive
- A non-violent game were you're not required to kill anyone
Ghost of a tale is curently available as Early Access title on Steam or GOG.com for $19.99.
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