In Sprint Vector, players join the ranks of the most competitive, intense game show in the galaxy, hosted by media mastermind and athlete “recruiter” Mr. Entertainment. Step into the vectorblades of the show’s eight unique star sprinters and hit the pavement (or pipes, or ice) on colorful courses full of twisted traps, tricky shortcuts, high-speed platforming elements, and game-changing power-ups.
At the core of Sprint Vector is Survios’ proprietary Fluid Locomotion system, which allows players to achieve unprecedented levels of speed and mobility not yet possible in VR and with minimal to no physical discomfort. By pumping his or her arms and mimicking a runner’s movement, the player is propelled forward; steering is accomplished by interpreting the user’s intended motion, responding to arm and head movement to take the player where they want to go within the race course. Intuitive controls grant players greater mobility and freedom to fling themselves up skyscraping towers, soar over obstacles, plunge into unknown depths, drift around hairpin turns, and strategically deploy traps and power-ups.
“When we set out to make Sprint Vector, we wanted to tackle the ongoing challenge of locomotion in VR from a fresh ‘Why not?’ perspective,” said Alex Silkin, Survios co-founder and Chief Technology Officer. “We challenged ourselves to not only come up with new methods of movement in VR, but to push the envelope in terms of artificial, high-speed, and tactile locomotion while avoiding physical discomfort in the player. Today, we’re shipping the pinnacle of this effort.”
“VR lets us explore new experiences that have never been possible in games before,” said James Iliff, co-founder and Chief Creative Officer. “This is central to the games we make at Survios and we are focused on creating unique VR titles from the ground up, providing experiences that no other gaming system or technology can match. In Sprint Vector, players will find something completely unique and new that changes the way they think about movement in VR.”
Sprint Vector features both competitive multiplayer and customizable solo racing on 12 distinct courses, each packed with power-ups galore that have the potential to dominate the competition. Additionally, nine challenge courses with three different game modes (time trial, coin collection, and hardcore) let sprinters polish their skills and compare their best scores on and global leaderboards. Finally, just in time for the Winter Olympic Games, the Championship Intergalactica Winter Games skins pack gives the colorful Sprint Vector characters new international looks inspired by 16 different competing nations.
Also available at launch is the Sprint Vector original soundtrack, featuring the entire adrenaline-fueled tracklist produced by Survios’ rising songsmith Spencer Kitagawa. The OST comes loaded with songs that'll get players’ blood pumping.
Intensely competitive and a perfect fit for VR eSports, Sprint Vector first hit the eSports scene at CES 2018 as part of the Alienware VR Cup. Along with weekly community challenges, Survios will be offering numerous national and global competitive challenges and events throughout the year, and racers can look forward to joining in both at home and at VR arcades around the world, including Survios’ own flagship arcade at the Del Amo Fashion Center in Torrance, CA.
Sprint Vector is now available on Steam and Oculus Home for HTC Vive and Oculus Rift, featuring a special 20% discount off the retail price of $29.99 (through February 22).
The game will launch on PlayStation VR on February 13 for $29.99, with a 20% launch discount for all North American PlayStation VR users, as well as a 30% launch discount for PlayStation Plus members in North America and Europe.
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