Bringing over twenty years of game development experience, Sigurdur Gunnarsson joins Klang as Game Engineer, and Alisdair Jarrold as Game Designer.
Prior to joining Klang, Gunnarsson was working on CCP's VR projects, most notably as the Co-Founder and the Senior Programmer of EVE: Valkyrie, where he saw the project through from its very beginning to it being shipped on Oculus Rift.
"I'm super excited to join this team of borderline insane visionaries with the goal of bringing something new to the MMO genre. From the beginning I've been fascinated (and a little terrified!) by the scope of the project and what we are aiming to achieve," explains Gunnarsson.
Jarrold was previously at The Creative Assembly as a Game Designer for the studio's real-time strategy game, Total War: WARHAMMER II. According to Klang, he's overseeing the project's simulation and managing its potential risks.
Seed is a continuous, persistent MMO simulation where players are tasked with colonizing an exoplanet through collaboration, conflict, and other player-to-player interaction. Using unique gameplay based on managing multiple characters in real-time, communities are built even when players are logged off, allowing the world of Seed to be a living, breathing entity.
Seed is among the portfolio games utilizing Improbable's SpatialOS, a platform that can realize vast, complex virtual worlds on a single, continuously running server.
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