Brawlhalla's straightforward controls make the game easy for new players to pick up, while still having the depth to support a thriving competitive community. With more than 30 distinct warriors to choose from, each with two playstyle-altering weapon types, every victory is a spectacle worthy of the gods.
A variety of online and offline modes offer something for every Legend looking to prove their might in Asgard. Ranked queues, local 1v1 and 2v2, a four-player online free-for-all and online or local free-for-all allow up to eight warriors to take the field at once. Alternate game modes Brawlball, Snowbrawl, Bombsketball and more let the heroes sharpen their skills in new ways.
With a roster of more than 30 Legends, each with distinct two-weapon combinations and fighting styles, every aspiring warrior can find a hero that suits their playstyle.
Grab a horn of mead and prepare to face off against opponents from a different platform in the Grand Tournament of Valhalla, as Brawlhalla will offer PS 4 to PC cross-play when it officially launches, allowing console gamers to battle the thriving PC community for supremacy.
Ubisoft issued a statememt revealing it has acquired Brawlhalla developer Blue Mammoth Games:
Blue Mammoth Games is based near Atlanta, Georgia, and is comprised of 21 talented team members, including founders Matthew Woomer and Lincoln Hamilton, who have a strong massive multiplayer online background. The studio developed and published Brawlhalla, a free-to-play online brawler that is among the top free-to-play games on PS4. Engagement in Brawlhalla as an esports grew exponentially in its second season, and they recently kicked off the third year of esports events, including a partnership with Dreamhack for the Brawlhalla World Championship.
“The team at Blue Mammoth Games is expert at developing and running scalable, competitive, multiplayer online games, and they’ll be a great addition to Ubisoft’s network of studios,” said Laurent Detoc, President of Ubisoft NCSA. “With Brawlhalla, we’re getting a hugely popular and highly-profitable title that aligns with our strategy of expanding our audience and providing players with long-lasting, entertaining gaming experiences.”
“We’re looking forward to leveraging Ubisoft’s expertise and resources to continue developing and supporting Brawlhalla for the long term, and to benefiting from their help in bringing the game to new players,” said Matthew Woomer and Lincoln Hamilton, Blue Mammoth Games founders.
This acquisition of Blue Mammoth Games is expected to be immediately accretive to Ubisoft’s earnings. The acquisition was closed on March 1, 2018. Additional terms of the deal are not being disclosed.
Blue Mammoth Games also made the following announcement:
Hey everybody,
This has been a year of big announcements for Blue Mammoth Games, and now I have the biggest announcement yet.
Quick story: Last year, Brawlhalla was growing, the community was growing, esports was growing, the studio was growing, everything was going great. But as we grew up and up, we also began seeing the ceiling for a scrappy, never-say-die indie studio. We realized that to complete our plan and take this crazy game to the next level, we were going to need help. So we went out looking for a partner.
And I don’t want to brag, but we succeeded beyond my wildest expectations. Long story short, Blue Mammoth Games is joining Ubisoft!
You heard right. Assassins Creed, Far Cry, Rainbow Six, Rayman – that Ubisoft! The list of ways this is good for Brawlhalla is so long, I literally don’t know where to start. We have some power in our corner now; we’re now backed by a big ten publisher known for many of the best and most creative games out there.
So, what does this mean for Brawlhalla? Only good things. Blue Mammoth will continue to run the game just as we always have. The studio will grow (slowly, we don’t want to mess up the good thing we have here by growing too fast.) We will have more stability and more resources to improve the game and add new features (including some long overdue). We will get opportunities to raise Brawlhalla’s profile among gamers. And we’ll be able to confidently share a roadmap with you for the next years of Brawlhalla development.
One thing goes without saying, but I will say it anyway: We’ve worked very hard over the last three years to earn your trust that Brawlhalla will be always free to play and never pay to win. None of that will ever change. Ubisoft shares that philosophy, and that’s another reason we agreed to this partnership.
It’s a big step for us. Blue Mammoth is going from a scrappy, never-say-die indie studio, to a scrappy, never-say-die Ubisoft studio. Thank you all for being here for it. I want to especially thank tournament organizers, clan leaders, streamers, folks making video content, and all the other leaders of the Brawlhalla community. You are the engine that makes Brawlhalla go. Thank you, and here’s to another big year.
Very sincerely,
Matt “Matterhorn” Woomer
Brawlhalla is currently available on PS4 and PC.
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