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Chasm

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation Vita, Xbox One
Genre: Action/Adventure
Developer: Bit Kid
Release Date: July 31, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Chasm' (ALL) Aims for Summer Launch, Comes To Vita As Cross-Buy - Trailer

by Rainier on April 2, 2018 @ 8:16 a.m. PDT

Chasm is a 2D fantasy adventure platformer featuring procedurally generated Metroid-like dungeons and authentic pixel art.

Welcome to Chasm, an action adventure game in which you play a new recruit undertaking your first mission for the Guildean Kingdom.

Taking equal inspiration from hack ‘n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets. 

Thrilled to prove your worth as a knight, you track strange rumors that a mine vital to the war effort has been shut down. But what you discover in the mining town is worse than you imagined: The townspeople have begun to disappear, kidnapped by supernatural creatures emerging from the depths.

Honor-bound to solve the mystery and restore peace to the Kingdom, you embark upon an epic adventure, with deadly battles against cunning monsters, exploration of ancient catacombs and castles, and powerful new equipment hidden at every turn. Though the overall story is the same for all players, your hero’s journey will be unique: each of the rooms has been hand-designed, and behind the scenes Chasm stitches these rooms together into a one-of-a-kind world map that will be your own.

If you were deciding whether to get a PS4 back in 2014, you may have walked up to a demo kiosk at your local Best Buy or Target and tried out a game called Chasm. Or maybe you were already familiar with it from the time it first hit the public eye the year before when it blew away its funding goal on Kickstarter. And then you may have wondered whatever became of that game that reminded you of your favorite games from back in the day.

Well, I’m happy to report that the little team that could is now putting the final touches on this passion project that has consumed five people for nearly six years. We expect to be submitting the final game to Sony in a couple months and launching this summer. We’ve created a teaser trailer to whet your appetite which you can watch above.

Back when Axiom Verge launched on PS Vita, lots of people asked Dan Adelman (who handles the business side of both games) if Chasm would launch there too. Dan replied that it would depend on how Axiom Verge did. Well, I’m excited to confirm that Axiom Verge did well enough on PS Vita that we decided to make Chasm cross-buy. And best of all, this added no time to our schedule, since the guy who did the Axiom Verge port was able to get Chasm’s code base up and running while we were still working on the game.

Key Features:

  • Explore Metroid-like dungeons procedurally assembled from hand-crafted rooms in six diverse areas.
  • Enjoy challenging retro gameplay and gorgeous authentic pixel art (320×180 native resolution) 
  • Discover new special abilities and powers to reach previously inaccessible areas
  • Play how you want by equipping weapons, spellbooks, shields, and more to both hands
  • Uncover random loot drops and rare items
  • Battle massive bosses & mini-bosses
  • Avoid devious traps and platforming hazards
  • Includes Normal and Hardcore (Scored with Permadeath) Modes
  • Leaderboards for Hardcore playthroughs featuring quickest time, least damage taken, and more
  • Windows, Mac, & Linux versions with Gamepad support

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