It's time to introduce our latest title that we've been secretly working on for 2 years.
As a part of our recent transition away from our core genres, we've had a hard look at what really makes up an arcade game and how can we bring those elements to whole new heights. Fortunately a few greats have been able to show the way and bring gameplay centric experiences to wider audiences. We hope to expand that progress as we bring our explosive effects and second-to-second gameplay to new genres.
It will be the first title that we treat as an on-going service, this also means that there are ways to get to play it earlier and we'd love to develop it further with a feedback loop in mind.
This will also be our second game made with the Unreal Engine (Matterfall was the first), and now we are also officially branding our added layer of special effects candy as the "Housemarque VFX Engine". Basically meaning that we put an extra effort into creating custom technology solutions that take our upcoming titles to whole new visually shattering ends.
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