Set in a futuristic era of galactic strife, Dreadnought puts players in command of massive capital ships for all-out tactical action warfare in space and across the skies of distant worlds. Battleships come in a variety of shapes and sizes, each specialized to bring a unique, class-based role to the squad. Commanders will assume complete control, dedicating power to specific sub-systems, customizing weapons, engines, armor, abilities, crew and their ships’ aesthetics, all while collaborating with the development teams to help determine what comes next.
There are more than 50 playable vessels, each of which can be customized with a range of weapons, modules and cosmetic upgrades. There are five ship classes, specializing in vital roles like frontline assault, long-range bombardment, strategic support and more.
Still in development but available now as a playable preview, Conquest pits two teams against one another, battling to capture and defend control points through careful positioning and dominance around the map.
Dreadnought’s unique spin on this classic game type is territory linking, which encourages higher level strategy for offensive and defensive fleet formations and tactics. Territory in Conquest isn’t fixed – it shifts in real time with the movements of players’ ships, as well as the control points they hold. Ships generate their own areas of influence, but when allies move close to one another or a control point, their territories will link and expand. But links can be severed if an enemy player intersects between linked points, flips a control point, or kills a linked player’s vessel, pushing the tide of battle back and forth with every moment.
Dreadnought is currently in free open beta on PC (Steam) and the PS4.
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