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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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February Was A Good Month For The Video Games Industry

by Rainier on April 3, 2018 @ 1:28 p.m. PDT

According to numbers provided by NPD Group, year-to-date 2018 spending across video games hardware, software, and accessories reached $2.1 billion in February, up 39% compared to the same period a year ago.

February 2018 spending across video game hardware, software, and accessories grew 23% when compared to a year ago, to $995M. Gains were achieved in hardware, accessories, and gamecard spending. Year-to-date 2018 spending across video game hardware, software, and accessories is up 39% when compared to the same period a year ago, to $2.1B.

Here’s a closer look at February 2018 performance...

Software

Dollar sales of console, portable, and PC games software = $397M (flat compared to year-ago). YTD software spending +24%, $916M.

Title Spotlight:

  • Monster Hunter: World retained its spot as the top-selling title overall, once again leading on the PS4 and Xbox One platforms.
  • Mario Kart 8 returned to the top of the Nintendo Switch chart for the first time since May 2017.

Hardware

  • Hardware spending +55%, $316M.
  • YTD hardware spending +79%, $594M.
  • Console hardware spending reached the highest total for a February since 2014 ($345M).
  • Sony's PlayStation 4 was the best-selling console in February and remains the best-selling console YTD.
  • Over the first 12 months in market, Nintendo Switch has achieved the highest installed base for a console platform in history.

Accessories

  • Accessories and gamecard spending +35% from YA, $282 million, a record high for a February! YTD +36%, $583M.
  • Gamepad spending +46% from YA. Gamepads were the month's best-selling accessory group.
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