Winterfall combines the instant action of a third-person open-world RPG with the resource management and strategy layer of a town builder. Choosing between three tribes of different cultures, you set out on an adventure across expansive, untamed environments, rebuilding your Sanctuary and uncovering its forgotten history. If you fall, what will your legacy be to those left behind?
Create a range of unique characters in a deep character creation suite, each with their own skills, personality, and ambitions, dramatically changing the experience from one trek into the wilderness to the next. Every action you take will leave a lasting mark on these ancient and awe-inspiring lands. A fully functioning ecosystem, each region with its own distinct atmosphere, makes the world teem with life, adding a layer of unpredictability to every journey.
After a character’s time has passed, you can continue to expand your House’s legacy through the deeds of another. Your House becomes a reflection of your actions as you attempt to create an environment in which your lineage can thrive in the face of the deadly frosts of the looming Winterfall.
One minute you are battling in tense, real-time, strategic combat, and the next you are managing your people in Sanctuary mode. Take a top-down view of your Sanctuary and build, upgrade, decorate, and defend it from incoming enemy sieges.
Through battle, relationships, and adventure, forge your own legacy and test it against the Winterfall.
Inspired by the wilds of Corsica where the developer grew up, the wilderness environments, each with their own gameplay systems and atmosphere, will resonate differently with each character the player creates for their House.
The project lead, Fab Mariani, feels this focus on gameplay systems which would let players' choices have a larger impact, is the right direction for Winterfall, "I have long been frustrated by the focus on 'content', believing, from tabletop RPGs and fun experiences with all kinds of games, that focusing on systems instead would make for far more engaging experiences. Winterfall is my long-laboured attempt to explore that point."
Key Features:
- Experience a vast world with different ecosystems affecting gameplay
- Inspired by the lands of Corsica and spoken it its language
- Choose from three different cultures, each with their own starting place, history to uncover and culture to rebuild
- A deep character creation system where each character has their own equipment, backstory, personality, and ambitions
- Explore the wilds in the open-world Wilderness mode, gathering artefacts and supplies
- Manage, upgrade and defend your Sanctuary, forging bonds between your characters
- No gratuitous violence as a gameplay trope. Killing has consequences and ramifications in a character’s life
- Play as multiple characters in the same grand adventure
Winterfall is planned for release in Q1 2019 on PC (other platforms TBC.)
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