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Scythe: Digital Edition

Platform(s): PC
Genre: Strategy
Publisher: Twin Sails Interactive
Developer: The Knights of Unity
Release Date: Q2 2018

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'Scythe: Digital Edition' Comes To Steam Early Access In June

by Rainier on May 30, 2018 @ 9:36 a.m. PDT

Scythe is an engine-building game set in an alternate-history 1920s period, where players attempt to earn fortune and claim their faction's stake in the land around a mysterious factory.

Scythe is a board game set in an alternate-history 1920s period.

It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa.

Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.


Scythe: Digital Edition will be out soon on Steam early access.

“We want to build the digital edition with the input of its players and we're very interested in the feedback of the veterans of the original board game, especially on the fine-tuning of the AI. It's also important for us to help new players to learn how to play Scythe through our tutorials: we look foward to hear from experienced and beginner players on this topic.”

“We expect to stay in Early Access for two to four months with regular updates.”

“While the core of the game is complete, there are several fields which still need some feedback and polishing, such as some interface panels and the new AI difficulty levels. Easy and medium AIs are already available, and a hard AI will be implemented during the EA to offer a serious challenge to even the veterans.

"On our way towards the launch we'll also add Steam achievements which will unlock variants (new art and gameplay) for some Encounter, Factory and Objective cards - the promo cards familiar to the collectors of the physical edition. At the full launch we'll add Mac support and the Invaders from Afar expansion, and the development will continue to build the best digital edition of Scythe available.”

Here are our plans for the next months

June update - Early Access launch

  • The much-requested Undo button with 2 settings: Undo last action / Rewind to previous turn
  • More challenging AIs available in 2 difficult levels: easy / medium
  • Faster AI animations
  • Tooltips turned on by default
  • Highlight of completed objectives ready for validation
  • Some confirmations removed
  • Warnings when ending the turn with actions still available or when going into combat with 0 power
  • New feature to visualize the opponents' mats and mechs abilities
  • Better feedback for enlistment bonus
  • Option to hide the combat panel to see the map context
  • Faster update of factions stats
  • Localization: Polish language
  • A wealth of bugfixes
  • and more…

July update

  • AI fine-tuning. If ready, release of the third level of difficulty to give a serious challenge to veteran players.
  • Option to prevent the Industrial Rusviet combo
  • Turn counter
  • Touchpad support for laptops
  • Implementation of the Factory Cards artworks
  • Promo Cards unlocked by completing achievements
  • Current score preview
  • Traditional progress tracks for Stars, Power and Popularity
  • Ammo replaced by Combat Cards
  • Final score screen overhaul
  • Update of the tutorial missions
  • Camera behavior customization
  • Support for gifts of coins
  • Stats available for local games
  • and more...

Early August update

  • AI fine-tuning. If not released in July, release of the third level of difficulty to give a serious challenge to veteran players.
  • Mac OS support
  • Spectator mode
  • Keyboard shortcuts
  • Brightness, gamma and contrast settings
  • and more…
We're looking forward to read your feedback regarding these updates. We've been discreet so far, but you can expect to see us more often during the Early Access and beyond.

Features :

  • Asymmetry: Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
  • Strategy: Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
  • Engaged Play: Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
    Engine Building: Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

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