Warhammer 40,000: Sanctus Reach

Platform(s): PC
Genre: Strategy
Publisher: Slitherine
Developer: Straylight Entertainment
Release Date: Jan. 19, 2017

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'Warhammer 40,000: Sanctus Reach' Horrors of the Warp Expansion Announced - Screens

by Rainier on May 4, 2018 @ 3:13 p.m. PDT

A 3D turn-based strategy game featuring some of the most iconic races and characters from the Warhammer 40,000, Sanctus Reach is a fan beloved campaign and story from the universe.

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…

Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.

The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.


Hunted by the Adeptus Astartes, the Ork Mogrok has made a desperate gambit: he has opened a warp rift on Alaric Prime… the planet plunges into new depths of madness as war rages on. Hordes of Chaos Daemons pour in from the rift, threatening to sweep over the Sanctus Reach system.

Only the Space Wolves stand tall before the chaotic tide: they are the last bastion of the Imperium. Should they fall the whole system will be lost and all the blood that has been spilt so far will be for nothing.

Warhammer 40,000: Sanctus Reach is back with a new expansion! In the Horrors of the Warp campaign you will lead the Space Wolves in the last chapter of the Sanctus Reach campaign: Logan Grimnar’s chapter will once again show its valour in a 16 scenarios single player campaign. In the Horrors of the Warp campaign you will have to face a new dangerous threat: Chaos Daemons. You will need to adapt and tailor your tactics to face this implacable new enemy.

Chaos Daemons have also been added as a new playable faction in Skirmish, with many new units each devoted to a different Chaos god! Servants and champions of Nurgle, Slaanesh, Khorne and Tzeentch are ready to swarm over Orks and the Imperium alike, with new mighty abilities derived from the Warp. Hordes of Bloodletters, crazy Chaos Spawns, fetid Plague Drones, and infernal Soul Grinders… the pits of Chaos are deep.

Features

  • A new single player campaign. Command the Space Wolves through the 16 scenarios of the Horrors of the Warp campaign. Face the demonic tide sweeping over Alaric Prime in a maelstrom of rage.
  • Bonus Ork mission that sets the scene before the Space Wolves Campaign launches.
  • Chaos Daemons as a new playable skirmish and multiplayer faction. 17 new units are yours to command, you will have daemonic troops and champions devoted to each Chaos god at your disposal.
  • New heroes and abilities: lead new powerful chaotic champions into battle, like the mighty Lord of Skulls, a true infernal behemoth.
Warhammer 40,000: Sanctus Reach - Horrors of the Warp expansion is coming soon.

In the new Skirmish mode, players can recreate the army of their dreams using over 30 different unit types for each faction. Locations can be changed, from dreary cityscapes that were once famous Knight Houses, to arid wastelands and deserts, from which Orks hone their battle skills and train for the WAAAGH! 

In editor mode, players can generate a custom battlefield specified to their very own tastes. Moving around cover and placing obstacles to either complicate the combat, or an open field of battle where they face the enemy seemingly instantly, with no place to run or hide from their opponents.

Multiplayer is a deep addition, allowing players to play as either Orks or Space Wolves against each other.

Key Features:

  • Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
  • Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
  • Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
  • 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
  • 30 Ork Goff units including the formidable Gorkonaut!
  • Unit experience level progression though campaigns which unlock new abilities and tactical options
  • Generated skirmish maps on many different types of terrain and environment
  • Addictive multiplayer modes using Slitherine’s online PBEM++ server and a ranking system
  • This is the first game to be published using the brand new Archon engine, developed in house by Slitherine and made available to a number of its developers.

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