On a quest to steal an enchanted grimoire, a sassy sorceress embarks on a perilous journey through arena-based ambushes by possessed dolls and arcane bosses. Naturally those guarding the tome won’t give it up without a fight, so our heroine must do what she does best: that is, sneaking in the front door and taking it anyway!
Players can unlock three more playable and equally feisty witch heroines with different powers, each with a personal story told through unique dialogue, entwined inextricably with the Witch Thief’s own tale.
Each witch has her own reason for seeking the ancient grimoire, and players will experience journeys of redemption, betrayal, bravery, wisdom, corruption and possession in their hunt for the charmed tome – and the mysterious doll maker…
‘We’ve strived to bring the characters to life and bring a new more story focused vibe to the shmup genre. Coupled with a 3D perspective that’s adjustable on the fly, and a range of difficulty levels to suit all players, we’re happy that it’ll hit the spot for a wide variety of audiences, not just the bullet hell aficionado,” explains Tim Bermanseder, co-founder, Cardboard Keep and project lead on the game.
Key Features:
- Explore five distinctive zones from spooky forest glades to magnificent cathedral vaults, each with multiple boss battles and ambush arenas
- Flexible difficulty – from standard limited-life modes with ramped challenges to an innovative “Chill” mode – where losing a life merely resets to weapon defaults
- Adjust the player camera’s vertical angle on the fly to best deal with the patterns of attack, and use focus control to concentrate both projectile spread and visual perspective
- Controls optimised for mouse and keyboard or game controller for fluid, twin-stick action
- A cast of memorable bosses, from the castle’s guardian angel to the chuckling bishop!
Witch Thief is due out for Windows PC in 2018, to be followed by console versions next year.
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