Visually it is simple, presenting text and cues with limited visual flourishes, but the experience that takes shape is full of depth and environmental storytelling. It is a game that draws players in, allowing them to imagine the intriguing world in their own way.
“awake. head throbbing. vision blurry. come light the fire.”
What starts as a dark room with limited interactive options evolves into a complex story and resource management challenge.
The narrative will take players in unexpected directions, for what could be one of the most unique experiences on Nintendo Switch. Amir Rajan has been working on the Switch version in order to adapt the game’s unique style to best suit Nintendo’s device, and has said the following for this announcement.
“I have a profound love for gaming and want to push the medium to new artistic heights. Get ready to escape into a world I’ve painstakingly painted with 1s and 0s.”
A Dark Room is due to arrive on Nintendo Switch in 2018.
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