Decay of Logos weaves a tale of a girl and her elk companion, who meet after her village is destroyed by one of the King’s sons. Battered and oblivious of the culprit behind the attack, the girl will not rest until she has her revenge. During her quest she will unveil secrets about the King and his sons, slowly realizing that all is not what it seems.
The game sees players exploring a vast interconnected world, packed with secret locations and items to discover. Adventurers will engage in deadly and punishing combat with other-worldly enemy constructs, and discover a world filled with arcane lore as they unravel the intricacies of the game’s various weapon, armor, inventory and level-up systems and mechanics.
The gameplay focuses heavily on player-centric exploration with minimal hand-holding, challenging combat and resource management.
In “Evolving a Prototype”, Amplify Creations’ Ricardo Teixeira (Technical Artist/Producer) and André Constantino (Game Designer/Programmer) talk through the genesis of the project from early concept and how the game has bloomed and grown into something larger and more significant than any of the team could have anticipated.
Decay of Logos will be available on digital storefronts for PS4, Switch, Xbox One and PC in Spring 2019.
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