Ultimately, Project xCloud is about providing gamers — whether they prefer console or PC — new choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories they haven’t been able to experience before.
The goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.
Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player has available.
Microsoft announced that more than 50 new titles from over 25 of its valued partners will join the Project xCloud public preview, such as Madden NFL 20, Devil May Cry 5, and Tekken 7.
In 2020, Microsoft will bring Project xCloud to Windows 10 PCs, and they are collaborating with a broad set of partners to make game streaming available on other devices as well.
They’re also expanding support to more Bluetooth controllers, including the DualShock 4 wireless controller and game pads from Razer.
Moreover, in 2020, Microsoft are expanding the Project xCloud preview to new markets, will enable gamers to stream Xbox games that they already own or will purchase, and will add game streaming from the cloud to Xbox Game Pass.
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