Archives by Day

Deathgarden: Bloodharvest

Platform(s): PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Developer: Behaviour Interactive

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Deathgarden' (ALL) Development Ends, Goes Free, Servers Shutting Down End Of Year

by Rainier on Nov. 22, 2019 @ 2:12 p.m. PST

Deathgarden: Bloodharvest is a multiplayer survival action game in which a ruthless hunter tracks and guns down scavengers, desperate individuals trying to survive and escape the Deathgarden.

Retitled to reflect nearly one year of behind-the-scenes work redesigning and rebuilding the title from the ground up, Deathgarden: Bloodharvest finds players in a dark and divided future.

Only those deemed worthy are granted entrance to the Enclave, an opulent safe haven, while the rest are damned to almost certain death in the slums. The only gateway between these two worlds is The Bloodharvest, a twisted trial of violence that takes place in arenas known as Deathgardens.

Hunters enter the Bloodharvest willingly, yearning to ruthlessly kill scavengers to rise through the social ranks of the Enclave’s society. For scavengers, entering the Deathgarden is their only chance to escape a life of disease and despair by proving themselves worthy.

They say all good things must come to an end. Over the past few weeks, our team has been rather quiet about the development of Deathgarden. Witnessing the decreasing player base, we’ve been working on finding solutions: we sought advice, considered many different scenarios, looked at various solutions, but unfortunately, none of them would change the fate of this project. Today, it is with a heavy heart that we’re announcing the end of Deathgarden’s development. To honour the production team’s work, we have decided to give the game a meaningful last breath by finalizing every feature we’ve been working on.

Two years ago, a handful of passionate game developers at Behaviour got together to develop a new game concept. This paved the way for great talents to join the team, and we want to acknowledge the work of every single person who took part in this soulful adventure. Deathgarden was, and still is today, a project of passion. A game that we wanted to make for ourselves, but also for players around the world to enjoy. 

This project made us go through a roller coaster of emotions, from the first version to the reboot, and we take pride in what we’ve accomplished. We grew a lot from the experience, as a team and as individuals, and we will keep on going, we will take risks and be innovative to meet our player’s expectations. As for the future, the Deathgarden team has been redeployed to other Behaviour projects, both live and unannounced.

All this work wouldn’t have been possible without you, the community. We want to thank you for your continuous support and contribution during the ride. We want to leave this adventure on a high note and make the work we’ve been doing these past weeks be worth it for you.

In the light of this news, we wanted to have one last moment to share with you. We will be hosting a Deathgarden’s sunset Play with the Devs livestream on December 12 at twitch.tv/deathgardengame starting at 3 pm EST to share our love for the game with you.

We will keep Deathgarden’s servers up at least through the end of the year, and you will still be able to play the game as long as matchmaking is viable. We are also making the game free today, so more people can join you.

Thank you very much for your support these past two years and we will see you again soon,

The Deathgarden Dev Team

These sweeping changes to the game’s setting and lore are matched with a new approach to design, gameplay, and progression as well as newly added features, including:

Focus on Power-up Progression

  • Five brand-new scavengers and three new hunter characters, each with their own unique loadouts, progression, and background story
  • All playstyles are viable as every in-game action now rewards XP and resources
  • Progression designed to encourage and reward trying out different playstyles

Frantic Brutal Gameplay

  • Track and gun down scavengers in first-person as a ruthless hunter. Scavenge for blood and escape in third-person with fast-paced parkour and stealth abilities as a scavenger
  • Five scavengers vying to survive while stalked by an unstoppable hunter
  • A procedural map system, featuring four new Deathgardens that challenges players to adapt to an ever-changing environment

For more details, please visit the official product page on Steam.

Players who purchased the original Deathgarden ahead of Deathgarden: Bloodharvest's launch will receive two Legacy Cosmetics, a VIP flair, and a transfer of all earned exclusive cosmetics with a bonus currency pack based on their original Deathgarden player level.


More articles about Deathgarden: Bloodharvest
blog comments powered by Disqus