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Starpoint Gemini 3

Platform(s): PC, Xbox One
Genre: RPG/Action
Developer: LGM Games
Release Date: Nov. 5, 2020

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'Starpoint Gemini 3' Early Access Update Adds New Content, Fixes - Trailer

by Rainier on Dec. 17, 2019 @ 8:19 a.m. PST

Starpoint Gemini 3 is an open-world space action single-player RPG that puts the player in the cockpit of Captain Jonathan Bold, a space adventurer traveling the vast universe of Starpoint Gemini 3.

For the first time in the franchise, Starpoint Gemini 3 introduces 3D, animated NPCs that players can interact with, and this time the flight path leads beyond Gemini as they get to explore two new planetary systems, visiting various venues, from pubs with shady clientele to high-tech facilities and noisy, glitzy nightclubs.

Fight your way through the main story and the side missions with a mix of strategy, combat skills, complete ship customization and exploration. Experience what a mercenary space adventurer existence tastes like!

Along with the action-packed space battles, Starpoint Gemini 3 comes with an array of novel possibilities. With the help of ADAH, a digital consciousness that runs the ship's computer, players can operate the ship's drone and accomplish tasks they wouldn't otherwise be able to do. The immersive gameplay and the absorbing story of Starpoint Gemini 3 takes the players on an unforgettable adventure.

Nothing comes cheap in the universe of Starpoint Gemini and that's where your entreprenurial skills will be required. Jobs are always available from more or less shady partners, or you can run solo and exploit the resources scattered in the galaxy. Then you will be able to craft whatever you need for your questionable schemes or just sell everything to earn a buck or two.

As for customizing your ships sky's literally the limit now as you can mix and match individual parts to form original models. Combinations are in the hundreds and you can strategize a build for every occasion. Dress for success!

Outfit your spaceship according to your favorite combat style. Long range fan? Cannons are probably your thing, while blasters and scatterguns serve you better if you like to run close and personal flybys. Machine guns can nicely complement both if you want to addsome medium range damage to the mix. On top of that choose your favorite skill-based boost to make for the ultimate space fighter!


Just before the holiday craziness kicks in, we've reached the third milestone. That means we're offering, just in time, some fresh new ways to expand your experience of the game and fill any free days you might have coming.

This update looks exactly as a December gift basket is supposed to look – a little bit of something for everyone!

You've already explored the available game areas? Good – now you have new ones to check out, including some pretty familiar planets. Or, you've mastered the combat system and you're unmatched out there? Awesome – Boss mechanics will make sure there is something out there you haven't seen yet and that WILL be an adequate challenge! Also, if you're bored of your everyday bartender – new businesses have opened onboard new stations and planets.

Besides the obvious additions you can't miss, a huge chunk of improvements is a mandatory part of each update – missions, equipment, AI, HUD elements, ADAH companion etc...

Anyways, to avoid spoiling the surprise, here is the entire changelog, and you can unwrap the presents yourself as soon as update is downloaded.

CHANGES

  • ADDED: entire game mechanics for Boss units and Boss fights
  • ADDED: 12 Monkeys Boss with mechanics in Outerlands sector
  • ADDED: Jeepers Creepers Bosses with mechanics in Pyros sector
  • ADDED: new HUD elements and information regarding Boss mechanics
  • ADDED: new Starchart icons and fonts for Boss units
  • ADDED: new SFX and VO elements linked to Boss fights
  • ADDED: new Nexus Android barman
  • ADDED: NavBuoys now have direction lines and destination tags
  • ADDED: Planet Earth sector, with all available options and infrastructure
  • ADDED: Da Vinci space station with all station options
  • ADDED: Delta space station with all station options
  • ADDED: General Drake outpost with all options
  • ADDED: new interiors on added space station
  • ADDED: Outlaws Gunner ship model
  • ADDED: Outlaws Dozer ship model
  • ADDED: Templars Vanguard ship model
  • ADDED: Catapult Ruine model
  • ADDED: various damage resistance icons to display if an NPC is heavily resistant
  • ADDED: NPC shields now have different OnHit visuals, depending on what type of damage they are more resistant to
  • ADDED: visual and audio damage and explosion effects to structures, as their hull drops below certain thresholds
  • ADDED: damage VFX on structures, as its hull drops, is now accompanied by visual and audio explosions
  • ADDED: Completely redesigned, animated loading screen
  • ADDED: in-game loading panel upgraded with new visuals and hints
  • ADDED: all supported languages have translated crafting hints
  • UPDATED: new camera views and movements while controlling the ADAH drone
  • UPDATED: Missiles balance - Player now has a bit more chance to manually dodge an incoming homing missile
  • UPDATED: AI of enemy ships when using equipment items
  • UPDATED: Reputation of the Outlaws faction now calculates other factions reputations as well
  • UPDATED: Keyboard shortcuts and bindings improved
  • UPDATED: further improved controller support and input recognition
  • UPDATED: Critical system failure types and triggering points improved
  • UPDATED: ammo storage CSF has new mechanics
  • UPDATED: NPC ships resistance is added to ship templates
  • UPDATED: Faction reputation now properly affects ability to dock at some space stations
  • UPDATED: near death screen warning has different effect and intensity
  • UPDATED: responsiveness of controls while in boost is increased
  • UPDATED: lead on target marker works more precise now
  • UPDATED: loot selection box increased
  • UPDATED: clear definition of crafting results
  • UPDATED: energy capacity for light weapons rebalanced
  • UPDATED: starchart icons for random missions
  • UPDATED: rebalanced NPC heavy weapons usage
  • FIXED: load game panel can now be sorted properly
  • FIXED: purchase and usage of Hyperion wings module doesn't crash the game anymore
  • FIXED: correct VFX is now triggered upon completion of repair missions
  • FIXED: enemy ships will not leave mission area anymore
  • FIXED: destroy missions from barmen work correctly now
  • FIXED: missions to defend objects now work properly without enemies getting stuck and becoming immobile
  • FIXED: waypoints on repair and defend missions will now clear correctly when the mission is done
  • FIXED: Gas extraction VFX now shows correctly even with nebula in the background
  • FIXED: Ships trails don't flicker anymore when changing movement direction
  • FIXED: experience points are now awarded correctly after mission completion
  • FIXED: cruise and cut engines options do not interfere anymore
  • FIXED: Issues with structures, encounters and factions in sector Extera
  • FIXED: Issues with structures, encounters and factions in sector Pyros
  • FIXED: Issues with structures, encounters and factions in sector Caterton
  • FIXED: Issues with structures, encounters and factions in sector Outerlands
  • TWEAKED: NPC ship threat calculation tweaked
  • TWEAKED: basic global encounters updated to take NPC threat calculation properly into account
  • TWEAKED: basic global encounters now take into account player level and the specific map the encounter takes place on

These are the most important changes and additions. We hope the list is sufficient for this festive occasion we call Roadmap Update 3. The long journey through Early Access is now one milestone closer to completion, but there’s still massive work ahead of us! Some of you will also already recognize the improvements to some game elements you've specifically mentioned in your comments and feedback.

Along all of this, we've also tweaked, improved and polished many more details in the previously implemented parts of the game, mostly based on what you good people reported. Feel free to give it a go and see what else has been improved.

In the end, let us reiterate that this update is the third of almost a dozen major Early Access planned updates, and we also fully expect to throw in a number of unplanned updates along the way. The number of these will, in part, depend on what you report to us, and what ideas you throw at us on Steam forum.

Key Features:

  • A huge, immersive space spanning three different planetary systems of former imperial colonies;
  • A large variety of characters with unique personalities, different questlines, and factions;
  • A unique adrenaline-packed combat system that enables mid-combat mounted weapon switching, allowing you to change weapon and damage types during combat without the need to dock for refitting;
  • New out-of-ship drone control and exploration of space structures;
  • A modular ship upgrading system;
  • A complete set of RPG skills to boost the player’s capabilities over the course of the game;
  • Detailed visitable interiors on different planets;
  • A universe populated with unique areas, objects, and characters that allow players to engage in many different activities while free-roaming between missions;
  • The storyline is written by Darko Macan, an official writer for numerous Star Wars and Marvel comics.

Starpoint Gemini 3 is in development for PC (Steam), scheduled for 2020.


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