Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools and resources to help you survive - and work to unearth the answers about your past and how to escape.
In GTFO, you and your friends will explore hostile and terrifying environments where, in an instant, you are thrown from edge-of-your-seat suspense to frantic action. It’s a large-scale experience, testing players in their ability to gear up and adapt to an endless string of unknown and ever-changing challenges.
10 Chambers Collective consists in part of founding members of Overkill Software and the game designer behind the PAYDAY franchise. With GTFO, they aim to explore and develop the 4-player co-op formula even further.
GTFO is a game with a thick atmosphere intercut by intense action - and the experienced development team shows its strengths in all aspects of the presentation.
10 Chambers Collective have released a short documentary about the making of GTFO - the studio’s first game - featuring interviews with the developers and previously unseen gameplay footage.
We get to see the evolution of GTFO, from the first rough sketches of the enemy designs to how it has grown over its three years of development. For example 10 Chambers Collective have put a lot of emphasize on dialogue, hiring Adam Gascoine as writer - known from The Last of Us and DOOM - and contracted experienced actors to keep the voice acting at the highest level.
"You're almost always running out of ammunition. You're almost always running out of health.", says Simon Viklund, member of 10 Chambers Collective, in the documentary, highlighting the game’s focus on stealth and strategy rather than running and gunning. “If you want to survive you have to use all your tools and instincts to detect a combat situation before it happens, prepare for it, and control the action.”
New information on GTFO is also disclosed, such as that the story will not unfold via the traditional story campaign mode, but will evolve through free continuous updates of the game. In the documentary, two types of environments are shown - mentioning that it’s inspired by Ridley Scott's work, such as the first Alien movie - but that more will be added in these updates.
"The sort of style of the environments are purposely picked to start off in something that registers as natural and normal.", says Ulf Andersson, Creative Director for GTFO and Founder of 10 Chambers Collective. "And then, as players progress through the game, this will of course change and become... I guess, weirder and weirder."
The team also emphasizes - which they’ve done since they started communicating GTFO - that it’s a game aimed at the hardcore gaming audience; those who are willing to truly play cooperatively to face the challenges down in the Complex.
"It is very challenging. It is something that will put a different strain on your team than other games, but if you're up for the challenge - this is something for you.", says Ulf Andersson.
Key Features:
- 4 player cooperative PvE gameplay that puts you and your teammates through the ultimate co-op test.
- Together, explore treacherous environments that are both creepy and enchanting.
- Plan your expedition, equip and operate tools, combine your firepower, communicate and coordinate as a team - every detail counts if you are to survive the nightmare.
- GTFO’s Expedition Director throws players into new challenging situations in every play session.
- The Expedition Director controls every single parameter of the experience, derived from a hand tailored data set.
- Come prepared! Search the complex for better gear to take on new, harder challenges.
- Characters and dialog written by Adam Gascoine.
- Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.
GTFO will be released for PC in Spring 2019.
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